hello, so im still pretty new to all this, and im kinda just fumbling as i go along. i have built a working nes ROM, and as i understand it, i can now burn it to a cart. assuming i have all the necessary equipment, ive taken the ROM, chopped off the first 16 bytes (NES header, right?) and then the last 8k, which is my CHR.
Now, the PRG bin im left with is only 16k, and my CHR, as I said, is 8k. Im not exactly sure how to proceed from here. Ive been told i need to copy the CHR four times, to get it to 32k and burn that to a chip--is that true?
I guess one of the real questions if what donor cart i should use. In the nes mapper doc, i saw 'Tennis' is 16k PRG / 8k CHR and mapper 0 (which I use), would that be a suitable donor? do i always have to match up the PRG/CHR and mapper? and if so, would i just burn the 16k PRG BIN and the 8k CHR bin straight to chips (as opposed to quadrupling the CHR, or something like that)?
thanks heaps, i really appreciate any help
Now, the PRG bin im left with is only 16k, and my CHR, as I said, is 8k. Im not exactly sure how to proceed from here. Ive been told i need to copy the CHR four times, to get it to 32k and burn that to a chip--is that true?
I guess one of the real questions if what donor cart i should use. In the nes mapper doc, i saw 'Tennis' is 16k PRG / 8k CHR and mapper 0 (which I use), would that be a suitable donor? do i always have to match up the PRG/CHR and mapper? and if so, would i just burn the 16k PRG BIN and the 8k CHR bin straight to chips (as opposed to quadrupling the CHR, or something like that)?
thanks heaps, i really appreciate any help