In this post, qbradq wrote:
Incidentally [lockout] is another major reason I am trying to support the clone systems with my products. There is no need for the CIClone or other method of bypassing the DMA lockout on the toaster model.
For those choosing to go down this path, what's the easiest way to test one's program on a famiclone? I ordinarily rely on the PowerPak, which is known not to work. Must one solder together a ReproPak and invest in an EPROM programmer?
And is there a way to detect swapped pulse duty cycles on power-up, in much the same way I'm currently detecting and adjusting to the TV system (NTSC, PAL, or Dendy)? Some clones have reasonably correct audio; others don't. If not, a game designed to work on the clones would have to include a battery save circuit to remember whether or not the user specified in the "Options" menu that his machine has swapped duty cycles.