Something I was working on yesterday, take a look:
http://www.no-carrier.com/arduino.html
Not a lot of practical applications for gaming, but for chip music and realtime video performance it could be useful.
So is this for controller Macros or something? If so, it would be funny to see tool assisted videos on a real TV on real hardware "played" live.
-Rob
For now, I am hoping to use it with custom software I've written.
But I would love to see speed runs on the real thing.
EDIT: I see now that FCEUX movies are based on recorded button presses. I'm going to try to parse that data and send it to the Arduino. I'll let you know how it goes, but it may a little while before I can get to it.
Have you looked at the Famicom Game Repeater by Hori? It looks pretty cool. The trick to it seems to be that it uses a controlled pass-through for the system power. If timed right, theoretically that should allow random number generators to be seeded in a repeatable way.
Memblers: I would love to get my hands on one of those!
Also, I am having one strange issue - the RIGHT and A buttons seemed to be tied on one of the pins. Meaning, I can pulse each button by sending a pin high/low, but the RIGHT and A buttons are on the same pin. Know any reason why that would be? I bought some new 4021's, so I know it isn't the 4021 I desoldered from the controller. I also know that the controller wire is working fine, too.