Japansese Contra1/Castlevania 3 on PowerPak ?

Japansese Contra1/Castlevania 3 on PowerPak ?
by on (#40453)
Anyone get these to work somehow?

by on (#40458)
I dunno about Castlevania III, but the Japanese version, Akumajou Densetsu, works with Loopy's VRC6 mapper.

Contra J has been hacked (to "Gryzor"... eurgh!) to MMC3 and the info for that is here: http://jonathan.microclub.ch/contra/

by on (#40461)
And the VRC6 even does the extra audio channels if you solder a resistor into your NES. It's pretty easy to do.

by on (#40471)
ccovell wrote:
I dunno about Castlevania III, but the Japanese version, Akumajou Densetsu, works with Loopy's VRC6 mapper.

Contra J has been hacked (to "Gryzor"... eurgh!) to MMC3 and the info for that is here: http://jonathan.microclub.ch/contra/


The link you gave has info for putting Gryzor on an actual cartridge, rather than a PowerPak. I couldn't find getting Akumajou Densetsu to work on a PowerPak even after doing a google search.

by on (#40473)
This is ridiculous...

"New Powerpak Mappers"
http://nesdev.com/bbs/viewtopi ... 9&start=59

As for Gryzor, go back to that link, download the NTSC or PAL PRG file, the CHR file, make a 16-byte iNES header in a hex editor (use another MMC3 game for reference) , then append the header, PRG file, CHR file all together into an NES file. It's what I did.

I think on any forum, a little legwork is appreciated.

by on (#40474)
ccovell wrote:
This is ridiculous...

"New Powerpak Mappers"
http://nesdev.com/bbs/viewtopi ... 9&start=59

As for Gryzor, go back to that link, download the NTSC or PAL PRG file, the CHR file, make a 16-byte iNES header in a hex editor (use another MMC3 game for reference) , then append the header, PRG file, CHR file all together into an NES file. It's what I did.

I think on any forum, a little legwork is appreciated.


Thanks, I didn't know about that thread about the New PowerPak Mappers (I did search here and google about those two games before making this thread). I had no idea about what needed to be done to play Gryzor on a PowerPak. For the casual gamer such as myself who is not a programmer or technically minded with software (as are many people), I am glad you were able to explain what needed to be done because I had no idea.

by on (#40486)
good to know info.
ill have to try this.
been looking for the import cart for while but i have been calling it gryzor :P

I hope the backgrounds animate. the person said it restores the cut scenes.

With out all the above info would never known how to do it also.

by on (#40487)
Yeah, I never understood this mental block that Europeans had, insisting that Contra was called Gryzor everywhere... even in Japan. That and Galaxian being called Galaxians. :lol:

by on (#40504)
MottZilla wrote:
And the VRC6 even does the extra audio channels if you solder a resistor into your NES. It's pretty easy to do.


Ok hang on, lemme make sure I got this straight. If I add that VCR6 mapper to my set of mappers in the powerpak, and only solder on 1 resistor somewhere in my system, I can play Akumajou Densetsu with all the cool sound upgrades?

If this is the case, you can't buy mine now.

by on (#40509)
Yes that is exactly the case.