I was wondering if it's possible to play NES carts in the new Famicom systems made by Yobo?
Is there any other new system that will play the old NES carts?
Thanks,
T
electro wrote:
I was wondering if it's possible to play NES carts in the new Famicom systems made by Yobo?
Some of the famiclones have a 72-pin jack and can take most* NES Game Paks without modification. It appears that
Generation NEX and
some Yobo models are built this way.
electro wrote:
Is there any other new system that will play the old NES carts?
Some other famiclones have a 60-pin jack designed for Famicom Game Paks; for these, you'll need an adapter with a 72 pin jack and a 60 pin plug, the opposite of what you find in a Gyromite cart.
* Game Paks with MMC5 or other sophisticated mappers tend to depend on implementation details of the NES PPU, such as the order of memory fetches. Famiclone PPUs differ in some ways, throwing off the counter logic inside the mapper IC.
Ok I see. Thanks for the info.
T
Are there any problems using homemade rom carts on these new Famicom (Yobo) systems?
Do I have to disable the lock-out chip if using a cart that has one?
Thanks,
T
No there is no problem. And no the clone systems ignore the lockout chip. The only problems with the clone systems is as mentioned above, they are not totally accurate clones. I would advise using a real Nintendo system if you can.
They should stop making them.
NotTheCommonDose wrote:
They should stop making them.
Nintendo already did stop making NES consoles. Your point?
Not Nintendo This weird company who can't get accuracy right.
I disagree. I think they should continue to make them but correct there design/production inaccurately
Nature abhors a vaccum. If it's accurate enough to play most of the titles that were popular in the market, and it's not patented, then this company is just filling a void.
I agree, atleast it's not completely useless. But they have no interest in research and development, they just churn out the same NES on a Chip that every other pirate does. I think kevtris is about the only one to have actually gone and worked on a new NES clone in recent history.
It would be sweet if someone would clone it accurately atleast enough so complex mappers like MMC5 would work. But pirates certainly don't care and neither do alot of people. The NES on a Chip costs them nothing more than to make it. Making a new chip or design would cost them a whole lot of money they don't want to spend. And then you have the problem of even if you do make a better clone, will the market care? You have these idiots buying these cloned system without knowing their problems and often never noticing the problems themselves. Atleast not until they are pointed out to them.
Anyway, buy the Yobo as a LAST resort. I find it hard to believe though that you can't find a NES or Famicom to use. The only excuse I thought was any good was the one where people would get a Yobo or something to use the Famicom Disk System. I can see that as it would be a bitch to connect to the NES. Still, the NOAC clones suck.
To give you an example, Super Mario Bros 1 or 3 (I forget which) has noticably screwwed up music due to the NOAC doing duty cycles for the square waves wrong or something like that.
People always talk about cosmetic differences like music and such. These things can ruin the experience but the more important issues are ones that effect game play. For example sprites will move slightly differently and in some games movements like jumps will be a bit off also speeds at which things run differs, these things ruins gameplay.
These things are what makes the clones unusable garbage. That and cosmetic problems which are also quite annoying
peppers wrote:
the more important issues [in a famiclone] are ones that effect game play. For example sprites will move slightly differently and in some games movements like jumps will be a bit off also speeds at which things run differs, these things ruins gameplay.
Do you have an example of a game in which the common NOAC famiclones cause logic errors?
So you are saying that not only the PPU and APU implementations are flawed, but the CPU too? That's weird, I've never noticed any of that, and I've got a bunch of famiclones.
I don’t have any experience with any of the newer clones, but I have about 3 of these old ones. I don't remember how old I was but got them as a Christmas gift when I was in Jr high and I am now in my mid 20s. I did not figure out till years later what they actually were. They are green N64 controllers with the word gamemaster printed up top with built in pirate games. and a famicom cartridge slot on the back along with a player 2 famiclone standard controller slot
I do not know if they compare to newer clones or not.
Well anyway the most common game with noticeable timing differences is SMB 1 using these famiclones
Does the difference happen on the (possibly corrupt) copy of SMB1 in the built-in pirate multicart, or does it also happen if you use a genuine SMB1 cart manufactured by Nintendo with the famiclone?
Genuine, Nintendo Game cartrige
it was sold at meijers at the time so it dose not include any game that would be obviously pirated or it probubley would not have gotten on the shelf
peppers wrote:
People always talk about cosmetic differences like music and such. These things can ruin the experience but the more important issues are ones that effect game play. For example sprites will move slightly differently and in some games movements like jumps will be a bit off also speeds at which things run differs, these things ruins gameplay.
These things are what makes the clones unusable garbage. That and cosmetic problems which are also quite annoying
And it looks like shit! There you go 100% agreed.
Well I hate to do this, but in defense of the NOAC, I had I think the HandyFami or something like that. It could attach to your GBA SP for playing Famicom games on it.
But in my small amount of time using it, the SMB music being wrong, and the colors seeming off were the main issues other than it looking shitty and having shitty controllers. As far as I could notice, the games I played were fine other than that issue. I never noticed a game that actually behaved noticably different. Like tepples I'm really curious if there are games that have such serious problems.
Atleast everyone will agree that you should use a Nintendo original system for anything important.
Did the sound expansions sound normal?
I didn't have any famicom carts that used that to test. But if it's connected properly I don't see why it wouldn't as the sound generation would be in the cart. If I wasn't clear I since sold that clone.
MottZilla wrote:
But if it's connected properly I don't see why it wouldn't as the sound generation would be in the cart.
Level balance between the (fake) 2A03's PSG and the cart's PSG might be an issue, and various kinds of distortion from the mixer might be an issue.
I realise this is a bit off topic in the case of the GBA if you want to play NES games on it your best bet is one of the meny GBA flashcarts and a NES emulator for it (still more accurate than the clones). I like pocket NES but there are a few outhers to choose from
I've seen major variance between audio and CPU performance on different FOACs that indicates to me there are many kinds. Most of them are shit, though. I really wish something like Kevtris' FPGA was mass produced.
A decent NES clone finally has been produced.
It's part of the RetroDuo. (nes/snes clone)
I'm not sure if the guys are hacking NESes to make these things, but CV3 WORKS. And apparently the audio is very close too.
_Zaphod_ wrote:
A decent NES clone finally has been produced.
It's part of the RetroDuo. (nes/snes clone)
I'm not sure if the guys are hacking NESes to make these things, but CV3 WORKS. And apparently the audio is very close too.
Those things are awesome. I bought one for my mother in law. I left my SNES at her house last Christmas when my wife and I visited. I heard from ym upset father in law that she played Tetris Attack nearly non-stop for 6 months
Well, I wanted my SNES back, and her regular NES had died. This new NES/SNES hybrid was an excellent gift for her.
(I have the most freaking awesome in-laws in the world!)
Does this retroclone work on more games?
I have a Messiah NEXGen console I use quite frequently, as I like the size. There are definately major problems though.
My main issue with it is that it doesn't run any Koei games, which happen to be my favorites.. Does anyone know if this is a common thing with clones, or is this just the NEXGen one? Is it the same story with the RetroDuo?
The MMC5 (which Koei liked to use) doesn't get along well with clones in general, due to timing differences (IIRC).
I just got back from visiting my in-laws. Her combo unit plays the following SNES just fine: Zelda: ALTOP, Chrono Trigger, Tetris Attack. We didn't try any others. It plays all of her favorite NES games (mostly puzzle games that are probably NROM carts).
I did not try any NES games this weekend, and I know that she doesn't have any Koei games. I do have Genghis Khan. If I remember, I'll take it down when my wife and I visit for Christmas and try it.