Since buying the powerpak I have been trying to get it to work with a rgb modded nes.
At the beginning I had very limited responses from the creator of the powerpak.
After trying a few more emails I have never gotten a response.
I don't know if there are some technical problems with his inbox or he is just choosing not to reply.
What ever that problem is I wish to get this working on my rgb nes with or with out him.
I have made a few post on other forums and have had some suggestion made to me.
http://www.tototek.com/phpBB2/viewtopic.php?t=1576&postdays=0&postorder=asc&start=15
Here is a picture on how the games look. this is space harrier
Here are some videos I made
I have tested super Mario running on the powerpak and the original cart with a variable cap from pin 24 on the gpu to gnd in my rgb nes.
I have included a wmv of each with real time video and sound as I adjust the cap.
If I use any cap the image the original games gets corrupt. I its kind of cool to see the effect as I slowly adjust the value.
If I use the cap on the powerpak Mario will start to run but with corrupt gfx. (this is making some progress since Mario would not run at before)
this is kind of cool to watch.
http://www.greatlakesvista.com/rgb/nes/mario_rgb_cart.wmv
http://www.greatlakesvista.com/rgb/nes/mario_rgb_powerpak.wmv
Since this did not fix the problem completely I plan to make a pass though
cart with the recommended resistants in line with the data lines.
My plan is to remove all the components from a game genie and use it as a pass through. Then solder the 200 ohm pots on to the game genie.
I do not feel like messing with/messing up the powerpak its self.
If any one has info on this that would be great.
At the beginning I had very limited responses from the creator of the powerpak.
After trying a few more emails I have never gotten a response.
I don't know if there are some technical problems with his inbox or he is just choosing not to reply.
What ever that problem is I wish to get this working on my rgb nes with or with out him.
I have made a few post on other forums and have had some suggestion made to me.
http://www.tototek.com/phpBB2/viewtopic.php?t=1576&postdays=0&postorder=asc&start=15
Here is a picture on how the games look. this is space harrier
Here are some videos I made
I have tested super Mario running on the powerpak and the original cart with a variable cap from pin 24 on the gpu to gnd in my rgb nes.
I have included a wmv of each with real time video and sound as I adjust the cap.
If I use any cap the image the original games gets corrupt. I its kind of cool to see the effect as I slowly adjust the value.
If I use the cap on the powerpak Mario will start to run but with corrupt gfx. (this is making some progress since Mario would not run at before)
this is kind of cool to watch.
http://www.greatlakesvista.com/rgb/nes/mario_rgb_cart.wmv
http://www.greatlakesvista.com/rgb/nes/mario_rgb_powerpak.wmv
Since this did not fix the problem completely I plan to make a pass though
cart with the recommended resistants in line with the data lines.
My plan is to remove all the components from a game genie and use it as a pass through. Then solder the 200 ohm pots on to the game genie.
I do not feel like messing with/messing up the powerpak its self.
If any one has info on this that would be great.