I have a copy of The Immortal that was sold as-is/broken, but I thought it was curious enough to make a post about because I have never seen anything else like it.
I demonstrate the issue with two different TVs with very different results in this video:
https://youtu.be/3fhyX3HdVcg
First, it's a TLROM board and I verified other TLROM games working on the same consoles. I verified that it was an NTSC ROM. It's been tested on multiple consoles:
unmodified front loader
unmodified top loader
frontloader with CIC disabled
frontloader with Blinking Light Win v2 installed and ~15 unused pins removed
whatever console the previous owner was using
I've tested it with multiple CRTs and LCDs. I get a very different effect on LCDs (less stable image) but the image rolls on both.
I've got a feeling that replacing the capacitor might fix this, but I'm still curious to know what could be causing it. I've read that a lot of MMC3 games use a scanline counter to have static HUD with a scrolling screen and I'd guess that miscounting could cause a rolling issue but I don't see a static HUD in this game.
Ignore my brother talking about CGA graphic conversion.
I demonstrate the issue with two different TVs with very different results in this video:
https://youtu.be/3fhyX3HdVcg
First, it's a TLROM board and I verified other TLROM games working on the same consoles. I verified that it was an NTSC ROM. It's been tested on multiple consoles:
unmodified front loader
unmodified top loader
frontloader with CIC disabled
frontloader with Blinking Light Win v2 installed and ~15 unused pins removed
whatever console the previous owner was using
I've tested it with multiple CRTs and LCDs. I get a very different effect on LCDs (less stable image) but the image rolls on both.
I've got a feeling that replacing the capacitor might fix this, but I'm still curious to know what could be causing it. I've read that a lot of MMC3 games use a scanline counter to have static HUD with a scrolling screen and I'd guess that miscounting could cause a rolling issue but I don't see a static HUD in this game.
Ignore my brother talking about CGA graphic conversion.