Great Hierophant wrote:
I wonder what an overclocking mod for the SNES, which had a notoriously slow 65816, would do?
Hard to tell. Because the Super NES had hblank-triggered DMA, fewer Super NES games relied as heavily on cycle-timed code. For another thing, the 65c816 ran asynchronously from the . But back in Super NES days, ROMs that could respond at 3.6 MHz were expensive, and a lot of games ran from slow memory (at 2.4 MHz or 2.7 MHz or something like that) to get replication costs down.
Quote:
At least the NES had a clock speed on par with the consoles of its day.
The WDC 65c816 was as fast as the memory. The Sega Genesis's MC68000 ran much slower than the memory, with a lot of so-called "internal operation" cycles.