I have been thinking of using portable music history framework on a site that will handle console systems. After considering the availability of the complete romset vs rip availability vs bandwidth usage, I've come to the conclusion that it'd be best for now to stick with 8, 16 and some early 32-bit systems, as follows:
1983.07.15: NES/Famicom. Formats used: NSF+M3U, VGM.
1983.07.15: SG-1000. Formats used: SGC+M3U, KSS+M3U, VGM.
1985.10.20: Sega Master System/Sega Mark III. Formats used: same as SG-1000
1986.02.21: Famicom Disk System. Formats used: same as NES.
1987.10.30: TurboGrafx-16/PC Engine. Formats used: HES+M3U, VGM.
1988.12.04: TurboGrafx-CD/PC-Engine CD-ROMĖ. Formats used: HES+M3U, VGM, Redbook Audio
1988.10.29: Sega Genesis/Sega Mega Drive. Formats used: VGM.
1989.11.30: SuperGrafx. Formats used: Same as TurboGrafx-16
1990.10.21: Super NES. Formats used: SPC, SNSF
1991.07.01: Neo Geo AES. Formats used: VGM
1991.12.12: Sega CD/Sega Mega-CD. Formats used: VGM, Redbook Audio
1993.09: Commodore Amiga CD32. Formats used: Amiga exotic formats, Redbook Audio.
1994.09.09: Neo Geo CD. Format used: Redbook Audio
1994.11.14: Sega 32X. Formats used: VGM
1994.12.23: PC-FX. Formats used: HES+M3U, Redbook Audio
The site should work exactly like portable music history does now, so a new release every x hours, in chronological order, with snesmusic.org frontend integration. All releases will be at least timed, with additional tags where possible. Basically pmh for consoles.
Now, I'm currently in the process of finalizing preliminary work and I should be able to start on producing actual releases soon, but the NES/Famicom portion has one major roadblock - lack of ripper credits. I'm not talking about the newer batch of rips, which are nicely documented both in this forums' "More NSF Requests" thread and on the rippers websites. But I'm having major problems crediting the older rips, those from Kevin Horton's nsf_pack.zip for instance, or rips made by Japanese people. While some of them have ripper credits on the NSFE archive, that's just a drop in the bucket comparing to... uh, 1500+ rips according to my calculations.
Can anyone here point me in the right direction with this one? Does a ripper credit list even exists? It would greatly speed up things on my part if I could not spend a few minutes per each game looking up the ripper everywhere.
Also, if anyone has questions or suggestions regarding the site as a whole, feel free to leave them here.
1983.07.15: NES/Famicom. Formats used: NSF+M3U, VGM.
1983.07.15: SG-1000. Formats used: SGC+M3U, KSS+M3U, VGM.
1985.10.20: Sega Master System/Sega Mark III. Formats used: same as SG-1000
1986.02.21: Famicom Disk System. Formats used: same as NES.
1987.10.30: TurboGrafx-16/PC Engine. Formats used: HES+M3U, VGM.
1988.12.04: TurboGrafx-CD/PC-Engine CD-ROMĖ. Formats used: HES+M3U, VGM, Redbook Audio
1988.10.29: Sega Genesis/Sega Mega Drive. Formats used: VGM.
1989.11.30: SuperGrafx. Formats used: Same as TurboGrafx-16
1990.10.21: Super NES. Formats used: SPC, SNSF
1991.07.01: Neo Geo AES. Formats used: VGM
1991.12.12: Sega CD/Sega Mega-CD. Formats used: VGM, Redbook Audio
1993.09: Commodore Amiga CD32. Formats used: Amiga exotic formats, Redbook Audio.
1994.09.09: Neo Geo CD. Format used: Redbook Audio
1994.11.14: Sega 32X. Formats used: VGM
1994.12.23: PC-FX. Formats used: HES+M3U, Redbook Audio
The site should work exactly like portable music history does now, so a new release every x hours, in chronological order, with snesmusic.org frontend integration. All releases will be at least timed, with additional tags where possible. Basically pmh for consoles.
Now, I'm currently in the process of finalizing preliminary work and I should be able to start on producing actual releases soon, but the NES/Famicom portion has one major roadblock - lack of ripper credits. I'm not talking about the newer batch of rips, which are nicely documented both in this forums' "More NSF Requests" thread and on the rippers websites. But I'm having major problems crediting the older rips, those from Kevin Horton's nsf_pack.zip for instance, or rips made by Japanese people. While some of them have ripper credits on the NSFE archive, that's just a drop in the bucket comparing to... uh, 1500+ rips according to my calculations.
Can anyone here point me in the right direction with this one? Does a ripper credit list even exists? It would greatly speed up things on my part if I could not spend a few minutes per each game looking up the ripper everywhere.
Also, if anyone has questions or suggestions regarding the site as a whole, feel free to leave them here.