Interest in one-click-tracker-to-usable-game-data solution?

This is an archive of a topic from NESdev BBS, taken in mid-October 2019 before a server upgrade.
View original topic
Interest in one-click-tracker-to-usable-game-data solution?
by on (#99894)
I've been using my personal solution since Nomolos now---with my FamiTracker plugin and my sound engine, I just hit one button and I have a usable text file with code for CA65 or ASM6 for use in a game: music or sound effects.

I know that FamiTone is out there too but I'm uncertain if it supports this one-click workflow. Is anyone out there interested in a one-click solution or am I unique in my desire to do almost nothing when preparing game assets?

I just wanted to gauge interest in this so I can determine whether I want to continue helping to maintain it in the famitracker repository or just keep it for personal use.

Sorry I've been out of the loop by the way, my lifestyle makes it difficult to be around a lot.
Re: Interest in one-click-tracker-to-usable-game-data soluti
by on (#99903)
I am Interested, I am needing a better replacement of Famitone right now, and I am using the XM2FTM converter (from the Famitracker Forums) right now to do music.

Sound Effects to me are made by hand, or ripped from a few NSFs though!

''Great Idea, Let's Make it Happen!''
Re: Interest in one-click-tracker-to-usable-game-data soluti
by on (#99904)
I was working on something like this a long time ago, using DragNSF as the engine. After getting something working, I got stuck at compression, then stopped working on it.
Re: Interest in one-click-tracker-to-usable-game-data soluti
by on (#99905)
I don't think any export-based one click solution could be really comfortable, because you have to have source and exported files anyway, and have to manually click to export every song from a multisong FTM, pointing out to source and export directories.

What could be easier in an automated compilation system is FTM parser on the converter side that is also capable to open certain subsongs, so you just embed it into the compilation script and hold your FTM files in a dir. You will have to run the script to see changes in the game anyway, and it'll do all export/conversion stuff as well. That's actually how I do things for SNES (apart from samples, these are edited separately).


Hamtaro126, better replacement for FamiTone is MUSE, or native FamiTracker player itself (just add sound effects support, it isn't too difficult).