I keep getting that annoying 57% volume effect on the Triangle and Noise channels when a 1-bit DPCM sample cuts off its predecessor. Manually writing #00 to $4011 fixes that, but also causes a distinct popping sound when over-utilized. Adv. of Bayou Billy writes #00 to $4011 at the same time it loads the other three DPCM registers with new sample data... yet when I tried replicating that in SMB1, I got substandard sample quality with popping... >:-( Not to mention that wonderful A9-0F-8D-15-40 / A9-1F-8D-15-40 juggling act that seems to produce different results in different games... What's the best order of operations here?
My second question is probably dumb, so I saved it for last. There's no chance whatsoever that MMC5's 8-bit PCM channel can also play 1-bit DPCM samples...... right?
My second question is probably dumb, so I saved it for last. There's no chance whatsoever that MMC5's 8-bit PCM channel can also play 1-bit DPCM samples...... right?