I'm new here, but I wanted to share a little project I've been working on for the last few weeks. It is called MMLX which stands for MML Extended.
I only recently started getting into chiptune composing. Since I'm a programmer MML feels more natural to me than using a tracker, but in some ways it is limiting, and there is not a whole lot of easy to find examples/documentation.
I decided to try writing my own language to make some things easier to do using MML.
Essentially MMLX is a superset of MML. It offers a bunch of features that MML on its own does not support including:
- Defining instruments
- Portamento
- ADSR Envelopes
- Using variables
- Transposing
You can check out the project at:
https://github.com/ccampbell/mmlx
Getting started guide:
https://github.com/ccampbell/mmlx/wiki/Getting-Started
Documentation:
https://github.com/ccampbell/mmlx/wiki/Documentation
I should point out that I have only tested it using Python 2.6 on Mac OS 10.6 and only using the default 5 NES voices A-E. I believe it should run on Linux as well. I don't have a windows machine to test on so if anyone is interested feel free to fork the project on GitHub and add Windows support.
I also have included a TextMate/Sublime Text 2 bundle with syntax highlighting that looks like this:
http://f.cl.ly/items/3B2B2R12303j0E283E3b/mmlx.html
I also hope that someone else might find this useful.
I look forward to hearing feedback.
Please report bugs and feature requests on GitHub:
https://github.com/ccampbell/mmlx/issues
Craig
I only recently started getting into chiptune composing. Since I'm a programmer MML feels more natural to me than using a tracker, but in some ways it is limiting, and there is not a whole lot of easy to find examples/documentation.
I decided to try writing my own language to make some things easier to do using MML.
Essentially MMLX is a superset of MML. It offers a bunch of features that MML on its own does not support including:
- Defining instruments
- Portamento
- ADSR Envelopes
- Using variables
- Transposing
You can check out the project at:
https://github.com/ccampbell/mmlx
Getting started guide:
https://github.com/ccampbell/mmlx/wiki/Getting-Started
Documentation:
https://github.com/ccampbell/mmlx/wiki/Documentation
I should point out that I have only tested it using Python 2.6 on Mac OS 10.6 and only using the default 5 NES voices A-E. I believe it should run on Linux as well. I don't have a windows machine to test on so if anyone is interested feel free to fork the project on GitHub and add Windows support.
I also have included a TextMate/Sublime Text 2 bundle with syntax highlighting that looks like this:
http://f.cl.ly/items/3B2B2R12303j0E283E3b/mmlx.html
I also hope that someone else might find this useful.
I look forward to hearing feedback.
Please report bugs and feature requests on GitHub:
https://github.com/ccampbell/mmlx/issues
Craig