Mitokoumon's voice

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Mitokoumon's voice
by on (#85006)
I recently listened to some "tracks" of Mitokoumon NSF, and I've heard some creepy voices in it.

Listen at indexes 0--4, 18--24, there's something like some words in Japanese (and even a creepy laugh), but it isn't using DPCM samples, it is rather updating $4011 directly, or using very very short samples―I don't know which.

by on (#85014)
I recall seeing some videos of some Famicom adventure games that had this recently. I had thought it was the FDS output, but it sounds like a pack of very finite samples strung together to make words...

by on (#85044)
That's not ESS, is it? "Another visitor. Stay a while. Stay forever!"
(article and Flash-based audio player)

I guess it might be possible to use the FDS wave RAM to implement ESS playback with less CPU attention than a timed-$4011 solution.

by on (#85052)
It is in fact very similar in sonority, it seems however that ESS outputs voice at a lower sampling rate.

by on (#88815)
A local game store here has a copy of the game for $20.

by on (#89241)
It's definitely doing it via $4011 writes. There are no DPCM samples being played.

They do have a strange quality to them, though, almost like the original recordings were analyzed and then played back through a speech synthezier. Like, it feels like pitch of the voice updates at a regular interval, rather than continuously.