I've heard and seen that sound codes for modern games machines (like the PSX) often have a release time when a note cuts off, and scince you have a new note starting just after this one, a single software music channels split into two hardware channels, and mixing all together, all notes won't be assigned to hardware channels as they are in software, but they'll be asigned dinamicly to hardware channels.
Some SNES games, such as Tactics Ogre and the SNES verison of Dragon Quest I & II does that also, this can be easily studied with the Super Jukebox player.
Of course, due to the fact that the NES only have 4 channels, and due to the fact that the only two that are hardwarely similar are the two square channels, this makes that stuff not worth it for the NES. But the MMC5 has 2 additional square channels, making 4 in total. Would it be interesting musically to have a dynamic channel assigner with release times for the MMC5 ?
I tried to figure out musically what was the best. I kind of love FF series music, and noticed that the seventh one (PSX) doesn't use a such method, while the nineth one (PSX) uses it, making the music sound more "real". Also, Tactics Ogre (SNES) has outstanding music quality for the SNES console. However, release times are musically a non-sense, because you won't be able to play two notes at the same times with most instuments. In every intrument that came in my head, only piano, organ and harp are able to play more than one single note at the same time, but that doesn't exaplain why release times should exists. When you stop release a piano key, the sound will stop pretty much immediatly, exept for very high notes.
Scince release times doen't exist with real music, why would computer music sound better with them ??? That's a nonsense !
PS : Some will think that I'm getting offtopic, but this subjects interest me in music in general, and yeah, I still want to ask if someone has comments, tips or anything.
Some SNES games, such as Tactics Ogre and the SNES verison of Dragon Quest I & II does that also, this can be easily studied with the Super Jukebox player.
Of course, due to the fact that the NES only have 4 channels, and due to the fact that the only two that are hardwarely similar are the two square channels, this makes that stuff not worth it for the NES. But the MMC5 has 2 additional square channels, making 4 in total. Would it be interesting musically to have a dynamic channel assigner with release times for the MMC5 ?
I tried to figure out musically what was the best. I kind of love FF series music, and noticed that the seventh one (PSX) doesn't use a such method, while the nineth one (PSX) uses it, making the music sound more "real". Also, Tactics Ogre (SNES) has outstanding music quality for the SNES console. However, release times are musically a non-sense, because you won't be able to play two notes at the same times with most instuments. In every intrument that came in my head, only piano, organ and harp are able to play more than one single note at the same time, but that doesn't exaplain why release times should exists. When you stop release a piano key, the sound will stop pretty much immediatly, exept for very high notes.
Scince release times doen't exist with real music, why would computer music sound better with them ??? That's a nonsense !
PS : Some will think that I'm getting offtopic, but this subjects interest me in music in general, and yeah, I still want to ask if someone has comments, tips or anything.