I've been experimenting with trying to refresh NTRQ's player outside of the NMI/VBLANK by using a 16-bit counter in the background loop.
I'm getting sporadic crashing/lockup which does not happen when it's being refreshed in the NMI, despite the background-loop refresh routine being called at approximately the same rate.
Are there any of the APU registers that don't like being written more than once per frame? Or any that you can't write during vertical blanking? I'm thinking of the DPCM registers (and above).
I'm getting sporadic crashing/lockup which does not happen when it's being refreshed in the NMI, despite the background-loop refresh routine being called at approximately the same rate.
Are there any of the APU registers that don't like being written more than once per frame? Or any that you can't write during vertical blanking? I'm thinking of the DPCM registers (and above).