Bregalad wrote:
Well that's why I'm still planning to write with Celius a kind of enhanced MML that DOES support sound effects (even multiple at a time) and that IS speed and RAM-usage optimized for a game. We want to make it cross platform too and all special effects will be optional (so that you can get rid of those you don't use, and even code your own). Nijuu could be another source of inspiration for us (especially the single-voice echo).
Details will come if it ever gets to a point where it'll be worth mentionning.
The single-voice-echo would definitely be really superb for SFX, it uses very little CPU time (relatively). It's quite RAM-hungry though, depending on how long you'd like the delay between echoes.
If you're ever in a position to do something with it, no problem in getting the code.