http://good-evil.net/features/interview ... lez-part-1
I thought you guys may get a kick out of this-
I thought you guys may get a kick out of this-
Quote:
The NES had something special. The triangle wave channel was a good source for percussive sounds and boomy basses, although it wasn’t very usable for other kind of sounds. I really enjoyed doing the music of Asterix & The Smurfs. Solstice by Tim Follin was my inspiration at that time. I had to learn 6502 and I liked it much more than I would have imagined.
Quote:
When I was writing Asterix for the NES and learning the sound chip, I didn’t find information about the right frequency values to use for the notes (the frequency table), and the values of my Game Boy driver didn’t work. So what I did was create a small program for the Game Boy to play each note (12*8 notes if I remember correctly), and another program in the NES to lower and raise the sound frequency with the controller. Then I played each note in the Game Boy and tried to mach its frequency on the NES “by ear”, to find the right value for the registers. How brute is that? Well it worked, but now when I listen to my NES soundtracks I notice that some notes are a bit out of tune. Of course nowadays I would have done it differently…