a wiki-based nsf archive?

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a wiki-based nsf archive?
by on (#48765)
Unfortunately I come only as an idea man here, but I would love to see a comprenhensive and organized nsf archive. One that offers a level of organization and functionality that's more up to speed with something like unexotica or project 2612 (although I know the latter isn't a wiki).

Nsf archives are a bit too disjointed. Some confused folk will still look to zophar. Then there was akumu's nsf archive, and now there is knurek's which as far as is I know is only available in a bulk zip. There is also arc-nova, but it only has the game titles like akumu's archive (although is much more up to date!).

I don't mean to sound too critical of anyone's efforts, but I think we could do something much better as a collective. Something that'd make it easy for everyone to come together and contribute their new rips and information.

Having information fields that are each browsable- where you could click on composer or company names and find all nsfs indexed as such would be great. Including both m3u and NSFE files. Allowing for a 'notes' section that would offer whether or not track names are official or unofficial. Offer more information on how the composers were specifically credited in-game, point out known errors or relevant details about the nsf, etc. There could be a section for known games that still unripped, maybe have information on why...

The reason a wiki format would be best, is that everyone who could be trusted with contributing could be given some sort of admin status to make updates. For example, in tagging a bunch of nsfes I often find composer information in game credits that aren't already in the original nsf. As it stands now, I can update an nsf myself, but what good does that do for anyone else? Would knurek update his entire archive just because I added 'Neil Baldwin' to Drop Zone or 'Kyohei Sada' for Palamedes 2? 8) Right now there is no easy and organized way to share these sort of updates with the whole community and that's what needs to change.

TLDR - A sort of 'ultimate nsf archive' would be awesome! One that embraces having more information and more ways to index / search. Thoughts? :)

by on (#49141)
http://nsfarchive.wikidot.com/

I just signed up for this. I can't tell you whether it's a good idea or not :P

We'll see how it goes... I will work on it later when I have time.

by on (#49151)
example page: http://nsfarchive.wikidot.com/sliver

by on (#49156)
Thanks for the starting steps!

One thing that I would like to make clear is a division between classic game and new nsfs. But we could do it all. :D Perhaps an an alphabetical index on the left for game nsfs with a header like "Classic Game Soundtracks", and another index below or link for "Artist Pages"...?

This is a rough version of something I put together the other day for how the game nsfs could possibly be organized -
http://filefreakout.com/pmwiki_nsf/pmwi ... n=Site.1-9

Comments / criticisms on how that is laid out? Of course nsfs on the artist pages wouldn't be displayed like this, just game nsfs...

I would want most fields to be clickable, like you could click on "Nobuo Uematsu" and get an alphabetized list of all his stuff on the archive.

I was thinking the game title wouldn't directly link to the nsf, but a page about the nsf that'll link to the nsf, m3u and nsfe (if available). Then in the page there'll be room for more notes and information than displayed in the index, like more specific credits than "composer" if they exist, # of tracks and if sfx are included, if track titles from the playlist are official or not, who the ripper and taggers are, and an optional comments field if there are known errors, oddities, or updates. We can get fancy and put up title screen screenshots and really make this pretty. This I don't have a rough example of yet, though.

I would like to use Knurek's archive as a foundation for especially the game portion of the site, so before we start dumping all his stuff I'd like to make sure he's cool with it, and more importantly, in on it...

I also just purchased nsfarchive.com for 4 years, we can use that once this launches for real.

by on (#49162)
We could just set up two separate Wikis since you want to include game music (I was thinking of basically making a 2a03.org 2.0).

by on (#49163)
Seconded.

by on (#49216)
Sounds like a good idea to me, if someone is willing to do the work. Doing the ripping is enough work for me, so I don't do much archiving, other than what I have on my site.

by on (#49229)
Here are my suggestions:

1. Listener feedback for each file - It would be very interesting to allow comments for each file. If a musician wants feedback, the only other option is a forum post on 2a03.org or here. But once those disappear into page 45 of 309 on a forum, it's dead and buried. It can be surprising, with some .XM files I've gotten really interesting comments even 10+ years after making them, because my email address listed in it still worked.

2. Archive can be later converted to a simplified version - Because people will want to download it, and also because I want to eventually do FTP access from my NES. And the first thing I want it to do is be able to download NSF files. :)

by on (#49231)
Memblers wrote:
It would be very interesting to allow comments for each file.

YouTube allows comments on each video, and I've seen a lot of videos whose comments degenerate into idiocy. Would it be possible to avoid this? And would it be desirable?

by on (#49232)
With no "Mainstream" audience, you get no retard comments.

by on (#49249)
OK so I'm going to start updating the wiki with the entire 2a03 archive (the one alex mauer did awhile back). I've set up a way to do albums on their own pages as children of artist pages, and I've set up a way to download the entire file structure and re-upload it as a .zip. Assuming this catches on, it should work out pretty well.

by on (#52211)
Would something similar to SNESMusic.org work for an NSF archive too, or is that overkill?

Some of the information contained there is presented via wiki, but most is not. There's even a torrent for the whole set (that is updated when there are new updates).

If something like that would work, you may even be able to talk whoever runs and hosts the SNES version into hosting an NES version as well, although the NES community would need to update the data obviously.

by on (#52240)
Custom software would definitely be the best solution in the long run IMO. Besides, something like Project 2612 isn't that hard to code from scratch. I could maybe give it a go if somebody wants to help with designing the site structure. Send me a PM if you're interested.

by on (#52531)
I prefer snesmusic.org kind of setup, where they split everything up into categories, and have a torrent with all the spc files they have inside :D. Although if you guys do implement snesmusic kind of setup, please give more verbose names to the music folders instead of acronyms, its really a pain trying to sort music with over 10,000 tracks :P

by on (#60776)
What cost to archive approx 60 mins of hi quality video monthly? Hi, I am looking to archive 60 Min's of high quality video on a monthly basis. I need quick and easy access. I am new to this and don't know where to start or how expensive this is. Any help would be greatly appreciated.

[Search spam links removed by MOD]
Hey
by on (#83531)
Hi, my name is Daniel Garrido, some of you know me and some of you probably not.

Well, im here to ask if anyone is interesting in this proyect...
http://chipmusic.org/forums/topic/4787/ ... ve-revive/

We are actually few persons. The idea of this, is have some kind of website that we can manage the files "easly" and give rights to ppl to edit the archive itself, if they have some kind of "reputation" to do it.

Actually there are about 4700+ Nsfs. From original Artist, compos, compilations, etc.
But, the idea is to have an ARTIST page where you can check the info, NSFs, Compilations, Sources, etc. Also have a PLAYER, since there is a FLASH player outside, we could implement this to the website.

We are loocking for somebody that could help us in the code part. Especially to start with the website itself. The organizacion is "the easy part".

I honestly dont know if there is somebody outthere working on this already. But, if it, please let me know.

by on (#83535)
From the "WHY?" section of the linked page:
Quote:
- You guys will include NSFs from games?

NOP, is a bit obvious, but mainly because of the Copyrights.

Shouldn't that exclude the covers folder too? Or by "copyrights" do you refer only to copyright in the playback engine, not copyright in the musical work?

by on (#83542)
I think he means copyright of NES ROMs, since commercial NSFs are excerpts of full ROMs.

by on (#83550)
And cover NSFs are excerpts of full albums.
:D
by on (#83555)
Hey, thx for answer,

Yah, what "we" mean for copyright is basically for commercial game releases. And mainly because we are interested in "new" composers. But i personaly think we could do something like this...

We could have some kind of Composer/Artist page from original and commercial games. I mean, like we plan to have for "new musicians/composers". With the respective list of games the artist/composer did for commercial games.

Nothing in the "archive" itself is definitive. The idea is "work toghether" if is possible, since there is no real "archive" for the NSFs composer/artists, and there are TONS of new music out there.

Thx for reading

by on (#83559)
tepples wrote:
And cover NSFs are excerpts of full albums.

My understanding is that covers are only illegal if they're for-profit and the original artist doesn't receive compensation. Exact reproduction of programming code is more like mp3/flac sharing...legal if you own the original game, maybe.....

It's splitting hairs though. The real reason to separate commercial NSFs from non is that they're two different things.

by on (#83562)
cak wrote:
My understanding is that covers are only illegal if they're for-profit and the original artist doesn't receive compensation.

Copyright is the exclusive right to make and distribute copies or phonorecords of a work. For profit or not for profit doesn't enter into it unless you can cite one of the limitations set forth in 17 USC 107 through 123 or foreign counterparts. Or do you plan to proceed based on the service providers' exemption (17 USC 512 and foreign counterparts), where the representative of a copyright owner can request a takedown? Otherwise, someone might upload "the complete works of Phil Collins and GeNESis" using WAV-to-NSF tools (which aren't exactly impossible to build).

cak wrote:
The real reason to separate commercial NSFs from non is that they're two different things.

The programmer of a classic game's music engine releases the music engine's source code. Is that "commercial NSFs"?

A homebrew game gets reissued in a commercial "deluxe version" with extra missions, extra cutscenes, and a mission editor, and it uses the same music engine and the same sequence data as the homebrew. (This was my original plan for Concentration Room.) Is that "commercial NSFs"?

by on (#83564)
Hey tepples and cak

@tepples, im agree with what you mean. I understand the point. But as i said, by now we just want "original" from new musician/artists.
Actually if you read the post. We are saying:
- I don't want my files include in the Archive, What should i do?
Ok, just let us know so we can delete from the oficial release.

Btw, about this...
Otherwise, someone might upload "the complete works of Phil Collins and GeNESis" using WAV-to-NSF tools (which aren't exactly impossible to build).

That's why the "archive" is not public anywhere and not many ppl have access by now, and that's why i said about the "reputation" system to upload files. And even after upload, admins/modarators have to be agree/check the files to make them public. So it shouldnt be so hard to keep an oder, once the website has those things... but as i said, before anything, we need a website! XDDDD
which is the complicated part, other that i think, i personally im open to any suggest.

Hope more people get around and want to get into.

by on (#83567)
@tepples I stand corrected concerning copyright law. As for "commercial nsfs", I simply meant game soundtracks from the original NES/Famicom era. Those and modern chiptunes belong to separate eras, and thus shouldn't be mixed indiscriminately, like on Modland for instance.
dontknow
by on (#96860)
Dont know if anyone in here care about this or know about.
I will just paste the links :D

http://famitracker.com/forum/posts.php?id=3666
http://chipmusic.org/forums/topic/4787/ ... ve-revive/

Any help is welcome,
ui
Re: a wiki-based nsf archive?
by on (#176324)
"Reviving 4 year + old threads?"
"Ah... what could possibly go wrong?" :P


In all seriousness, I have the most compiled NSF archive on the whole Internet.
All of them are tagged, and correctly organized, arranged and reripped a lot of them.

You can download it from this website: http://mrnorbert1994.uw.hu/
Re: a wiki-based nsf archive?
by on (#176341)
My eyes!