I'm trying to reproduce some sound fx inside famitracker so I can have an idea how to program them after.
As an experiment, I tried to remake the explosion from the rockman 9 intro where the city is attacked (because I liked it, see intro on youtube from 35 seconds). Because of my lack of knowledge about sound fx on the nes (and famitracker), I'm not sure how to reproduce this one even thought is seems simple. hmm.
I think the speed must be very fast, uses 1 square channel for the beginning of the fx and stop it quite abruptly then use the noise channel to finish the sound. For the noise channel, they may only use duty 0.
Am I in the right direction? Any pointers for reproducing this sound fix would be greatly appreciated. I'm just affraid that the fact that it was not on the nes that it may be hard to reproduce but it's so nes like that it must be possible.
As an experiment, I tried to remake the explosion from the rockman 9 intro where the city is attacked (because I liked it, see intro on youtube from 35 seconds). Because of my lack of knowledge about sound fx on the nes (and famitracker), I'm not sure how to reproduce this one even thought is seems simple. hmm.
I think the speed must be very fast, uses 1 square channel for the beginning of the fx and stop it quite abruptly then use the noise channel to finish the sound. For the noise channel, they may only use duty 0.
Am I in the right direction? Any pointers for reproducing this sound fix would be greatly appreciated. I'm just affraid that the fact that it was not on the nes that it may be hard to reproduce but it's so nes like that it must be possible.