zhengyaxin_8bit wrote:
Hello tepples!Thanks for your reply
Which Sampling rate is better?
The NES supports these sample rates:
4182 Hz
4711 Hz
5265 Hz
5594 Hz
6259 Hz
7047 Hz
7920 Hz
8364 Hz
9421 Hz
11188 Hz
12606 Hz
13984 Hz
16887 Hz
21310 Hz
24861 Hz
33148 Hz
Quote:
How to use your tool "81.exe", there are nothing intro document for it.
There are some comments in the source code:
Code:
81 by Damian Yerrick: compresses pcm wav file
usage: 81 infile outfile [upsample_pct [amplitude]]
example: 81 song.wav song.dmc 100 24
Code:
This program compresses 8-bit .wav samples into the 1-bit
delta modulation format that the Famicom and NES use to store
sampled sound. While compressing, it scales the volume to a
more NES-friendly range and oversamples the sound. Tip: set
oversampling to 414% for 8 kHz samples or 300% for 11 kHz samples.
Play them back on the NES at speed $F (33 KHz).
Amplitude can be up to 32; it's a tradeoff between
granular noise and slope overload. Lower values are quieter with more granular noise; higher values are louder with more slope overload.
Quote:
I see other people used it like is "81.exe zzm.wav zzm.bin 300", what's means about "300"? I think it is sampling rate right?
It's the oversampling ratio. For example, 100 is 100%, and 300 is 300% (or three times as slow). I used 300% on an old PC made in 1995 with an 8-bit Sound Blaster that couldn't record at higher than 11 kHz to get my recording up to 33148 Hz.
Quote:
Can you tell me your email ? I want to show my demo for you
Unless it's something that needs to be private, I'd prefer to keep it on the forum. Can you upload your demo to megaupload?