I've been experimentating with NES msuic tracking a lot lately, and I try to understand the workings of the DPCM algoroithm. I read skrasms blog which helped me a bit.
I work with Famitracker, which includes a Wave PCM to DPCM converter. The higher frequencies tend to get heavily distorted within the encoding process. So I edited the samples I want to use with an equalizer and toned down the higher frequencies. The samples became a bit better, still they don't really meet the quality of those samples used by Konami / Sunsoft / etc.
I guess that I need to encode my edited samples to another PCM format, before I load them as DPCM. However I have no clue which one is advised.
I work with Famitracker, which includes a Wave PCM to DPCM converter. The higher frequencies tend to get heavily distorted within the encoding process. So I edited the samples I want to use with an equalizer and toned down the higher frequencies. The samples became a bit better, still they don't really meet the quality of those samples used by Konami / Sunsoft / etc.
I guess that I need to encode my edited samples to another PCM format, before I load them as DPCM. However I have no clue which one is advised.