How do most games go about getting vibrato on the square wave channels? Is it alternating up/down sweeps? Originally I was just planning to modulate the pitch manually, but the sound engine has that nasty retrigger any time the upper 4 frequency bits update.
I was thinking careful programming of the sweep units would get a decent vibrato, but that seems a little intensive for a simple effect. How did games handle it back in the day?
I was thinking careful programming of the sweep units would get a decent vibrato, but that seems a little intensive for a simple effect. How did games handle it back in the day?