Okay. It's obvious that the noise channel being a white noise channel is full of sh. The noise channel, when I view the wave looks like a square wave with patterned randomized pulse widths.
I looked at wikipedia's refference of how it works:
http://en.wikipedia.org/wiki/Linear_fee ... t_register
It makes a lot of sense now when I saw that, so tell me if I'm right when I discribe it.
The noise channel has a register that discribes the shape of the wave.
The binary is the amplitude, so it would look like this:
examples
1 0 1 0
_ ¯ _ ¯
1 1 0 1
_ _ ¯ _
And there are multiple bits put into a pattern. The 2 modes in the noise channel are switches between the 2 patterns that NES has.
The pitch describes how fast it cycles through the pattern.
I looked at wikipedia's refference of how it works:
http://en.wikipedia.org/wiki/Linear_fee ... t_register
It makes a lot of sense now when I saw that, so tell me if I'm right when I discribe it.
The noise channel has a register that discribes the shape of the wave.
The binary is the amplitude, so it would look like this:
examples
1 0 1 0
_ ¯ _ ¯
1 1 0 1
_ _ ¯ _
And there are multiple bits put into a pattern. The 2 modes in the noise channel are switches between the 2 patterns that NES has.
The pitch describes how fast it cycles through the pattern.