blargg wrote:
Got a comparably simple procedure for doing that with QuickTime on Mac OS (X)?
Replace DirectShow with QuickTime and illiminable with
XiphQT. If anyone needs motivation, imagine NSF in iTunes, ready to transcode to M4A for your iPod player. I'd try it myself, but I can't afford a copy of Visual Studio nor a new computer to run it on, and these projects do not appear to build in MinGW.
Quote:
Also, for both platforms, how do you handle multi-track formats like NSF and GBS?
One possibility is to create new formats .mininsf and .minigbs. Like .m3u, these are text files. They consist of a path to a .nsf file or .gbs file on one line and a track number and length on the second. Then the decoder would treat the .nsf or .gbs file as one would a .psflib, .gsflib, or .usflib.
But for now, I've rigged up a decoder based on basics.c from GME that converts the first x milliseconds of track y of a .nsf into a .wav file. This should at least let me render songs from the NSF collections after having played them in Nestopia.