Everytime I play Megaman 2 and 3 there are sound issues that I cannot address and gets old after about a minute or two and was just wondering how
do I fix this problem? I tried cleaning the carts but it still is happening. Any word on why this happens?
[Subject Line Fairy was here]
Yeah, I remember this. It happens with other Capcom games as well, but I never looked into it.
Galoob even had a cautionary statement:
NOTE: all codes make the music sound strange. It's harmless.
If I had access to a real game genie, and could change it's ROM, I think I could fix it with a simple sound register reset routine, used after the start button is pressed. Short of that, you'd need at least 1 code in the game genie to fix the error, possibly more than 3.
What other Capcom do this to the sound?
Here's a post about the GG and Capcom games (with special NSFs for those games
)
http://nesdev.com/bbs/viewtopic.php?p=7186
It had to do with the music driver in Capcom's games from ~1989-1990. The version at this time didn't set the sweep registers, while the Game Genie mucked around with said registers.
ccovell wrote:
Here's a post about the GG and Capcom games (with special NSFs for those games
)
http://nesdev.com/bbs/viewtopic.php?p=7186It had to do with the music driver in Capcom's games from ~1989-1990. The version at this time didn't set the sweep registers, while the Game Genie mucked around with said registers.
It only talks about Megaman games!:-)