Jedi QuestMaster wrote:
This has been on my mind for quite a while now; where do I begin? Does it help if there's an NSF file for the game?
Yeah, an NSF would help you see what areas of RAM it uses. It could be difficult to put another sound engine in, just depends on the free memory. For some games, figuring out the format and changing the sound data might be a better option.
Either way, it's a an appreciable amount of hacking required.
One time when I was messing around I swapped the soundtracks of a couple of Megaman games. I think it was 2 and 3. It worked, but I didn't change the song # table so it played an odd selection of sounds.
Sometime I'd like to do a cover of the Peter Gunn theme with my Squeedo sound expansion (so it'll sound like the arcade version) and hack it into the NES ROM. That'd be cool.