chipography

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chipography
by on (#18744)
Here's a bunch of tunes I wanted to release. More to come later. There's 183 tracks in this NSF.
Get it here:
http://membler-industries.com/nes/Memblers_-_Complete_Chipography_1_of_3_%28Original_Songs%29.zip

Let me know if there's any track #s you like.

edit: added link that works

by on (#18746)
Awesome, I've been waiting for this... and 1 out of 3!? ha, nice, can't wait for the other two :)
Re: chipography
by on (#18747)
Memblers wrote:
Seems that phpBB doesn't like my filename, so I guess you'll have to copy+paste unless anyone knows how to make a working link to it. Get it from one of these links:


try the url tag, should work:

mirror #1
mirror #2

strange.. the bbcode isn't working :?

by on (#18754)
Do the tracks have any titles? (hint: NSFE)

by on (#18776)
blargg wrote:
Do the tracks have any titles? (hint: NSFE)


Not many of them do. I thought about making a tracklist though, because I'd like to release a MusicROM (just too bad my UNROM board can't do 512kB of PRG - I made the NSF use 16kB banks hoping it'd fit).

I forgot about NSFe. Usually I'm using players that don't support it though.
Re: chipography
by on (#18779)
Memblers wrote:
Here's a bunch of tunes I wanted to release. More to come later. There's 183 tracks in this NSF.


If anyone's using NSFPlug to play this smorgasm of music, be sure to uncheck 'Eliminate clicking noise' in APU2 section. You should hear the samples then.

by on (#18795)
Memblers wrote:
I thought about making a tracklist though, because I'd like to release a MusicROM (just too bad my UNROM board can't do 512kB of PRG - I made the NSF use 16kB banks hoping it'd fit).

Can you make it one of the S*ROM or T*ROM series? Or split it into two 256 KiB volumes for UOROM? Or split it into 74 minute volumes with proper song/loop ends?

Advantages of music ROM format:
  1. Playable on platforms that can play .nes but not .nsf, such as PocketNES on Game Boy Advance
  2. .nes gives wider exposure for song titles, which are good for giving you feedback as well as requests for licensing original songs in downstream uses
  3. Possibility of skipping more than one track at once, which becomes important once more than a few dozen tracks are in one file
  4. Visualizations!

by on (#18805)
Quote:
# Playable on platforms that can play .nes but not .nsf, such as PocketNES on Game Boy Advance

Please let me laugh. Can you really listen that awfull quality sound where the square wave sound horrible to to be forced to reset each time the volume change, and the other three channels sound wrong (especially noise) becasue they're very different from their NES counterpart.

by on (#18809)
For some reason, the track sequence #136, #133, #89, #5 sounds strangely familiar...

by on (#18810)
LOL !!
Same with the sequence 46 - 28 - 29 - 32 (some may be missing/mistaken).

By the way, track 29 is definitely one of the greater examples of good use of the arpeggio on square wave channels. It definitely couldn't sound like this without an arpeggio, wich serves here as an effect and not (or not exclusively) as a cheap way to simulate a chord. It is even better in Solars Wars (where it originally came from, for those who still haven't seen) where it gave all that space ambiance.