Memblers wrote:
Looks like you forgot to clear the name/attrib table.
How? The init code I use is copied almost verbatim from what I posted
here, and it writes $00 bytes to PPU $2400-$2BFF, which should cover H- and V-mirroring. Did you test it on a 1-screen or 4-screen mapper or a CHR RAM mapper or something? Oh wait, it doesn't write the entire palette, only the part that it actually uses ($3F00-$3F03). Is that important?
Quote:
For the pitch bends, if anyone wants to do a slow or shallow one, it would almost have to be a lot finer than a semitone.
I'm still trying to think of the most efficient way to express those. Which NSFs make good use of shallow pitch bending?