First up, when looking for some way to create music or sounds for the NES, all I found on the main nesdev page was NT2. And while it seemed to be a pretty decent program overall, the sound would get choppy on me sometimes. I also thought the lack of copy/paste to be a shortcoming. Not to mention, the thing is no longer being developed anymore. But then I found FamiTracker by total accident, and started to wonder why it's not linked on the main nesdev page, since it seems to me to be a fairly good program, and is still in development apparently.
In either case, I'm wondering if there's references to the file formats generated by either. While the code FT can generate is surely good from what I've tried in an emulator, the code itself is a bit daunting to someone like me who has zero experience with the APU. I can't say I like having a large chunk of code in something I make without knowing what all it's doing, how long it's taking to execute, etc.
I've messed with audio tracker programs on the PC before, so making a little diddy wasn't all that hard. I'd just like to be able to learn how to write my own code to play it back, especially since from what I understand, the code generated by FT is primarily suited for music only. If I need to make a short little sound effect, I'd like to be able to see what it sounds like in the tracker, but be able to easily implement it in software without necessarily dumping it through the overhead of music player code (especially if music is already playing).
And just to be sure, are there any other trackers worth mentioning aside from these two? Also, if there's like a beginners tutorial/reference for APU programming, I'd be interested in checking that out, too!
In either case, I'm wondering if there's references to the file formats generated by either. While the code FT can generate is surely good from what I've tried in an emulator, the code itself is a bit daunting to someone like me who has zero experience with the APU. I can't say I like having a large chunk of code in something I make without knowing what all it's doing, how long it's taking to execute, etc.
I've messed with audio tracker programs on the PC before, so making a little diddy wasn't all that hard. I'd just like to be able to learn how to write my own code to play it back, especially since from what I understand, the code generated by FT is primarily suited for music only. If I need to make a short little sound effect, I'd like to be able to see what it sounds like in the tracker, but be able to easily implement it in software without necessarily dumping it through the overhead of music player code (especially if music is already playing).
And just to be sure, are there any other trackers worth mentioning aside from these two? Also, if there's like a beginners tutorial/reference for APU programming, I'd be interested in checking that out, too!