I have completed the groundwork for an NES sound engine. I coded it in ASM6 with the WUDSN IDE plugin for Eclipse. The source code isn't amazingly organized yet, but I'd be open to sharing it with others eventually so that it can be used in other homebrew games. I mainly made it so I could have full control and ownership over the programming of my nes sound and music, and so I could use it for my own homebrew games.
I have a .nsf file with some tracks demonstrating the sound engine's capabilities here:
http://www.optovania.com/mus/OptoSound.nsf
You can find out more about it under the homebrew section on my website http://www.optovania.com
Commenting, criticism and questioning is very welcome. I aim to be constructing a full length music track on it pretty soon.
I have a .nsf file with some tracks demonstrating the sound engine's capabilities here:
http://www.optovania.com/mus/OptoSound.nsf
You can find out more about it under the homebrew section on my website http://www.optovania.com
Commenting, criticism and questioning is very welcome. I aim to be constructing a full length music track on it pretty soon.