I've recently done an overhaul on my sound engine by incorporating the DMC channel into it. The samples I currently have, a gunshot sound effect and an "empty clip" sound effect, sound okay on their own, at least as good as I feel they can sound for 1-bit DPCM (They use the highest sample rate), but when I put them in with the rest of the game, they always seem to be drowned out by the rest of the channels. When I compare it to other games' samples, especially those from sample-heavy games like Konami and Sunsoft games, theirs just seem a lot richer and louder overall. I guess I am currently just using the DMC channel as a glorified noise channel, so it kinda gets drowned out by the actual noise channel.
Basically I'm just wondering if there's any auditory techniques or anything that can be done to make samples sound as good as they can; not fidelity-wise, but more volume-balance-wise. I know this is kind of a vague question, and I can elaborate better if need be.
Basically I'm just wondering if there's any auditory techniques or anything that can be done to make samples sound as good as they can; not fidelity-wise, but more volume-balance-wise. I know this is kind of a vague question, and I can elaborate better if need be.