I wanted some MIDI/MODs in the NES, So if anyone can make it,
I will be happy, Just asking and giving another idea to you.
-hamtaro126
Do you have the permission of the composer of the MIDI or MOD to release your derivative work? If so, you can transcribe the MOD into NT2 virtually as is because NT2 is based closely on MOD and other tracked formats.
No, the full General MIDI spec is much too complex for the 5 channel NES PSG to handle.
If you had this MIDI to NES or MOD to NES converter, what would you do with it? (
Describe the goal, not the step.)
midis only have instructions how to play the song it doesn't contain any digital audio. that's why these formats work.
Well.. I might (at least) need a NSF player that plays in
a NES game, (Or in other words: a NSF replay code built
for NES game development, Another Alternative instead
of Coding in NT2) So i can play a NSF in another NES demo
in a New game i might make!
The goal is to put or remake another game's music/sound for
my NES stuff i am making. That simple,
-hamtaro126
Hamtaro126 wrote:
The goal is to put or remake another game's music/sound for
my NES stuff i am making.
And get sued.
tepples wrote:
Hamtaro126 wrote:
The goal is to put or remake another game's music/sound for
my NES stuff i am making.
And get sued.
Allright, Then i will make my own Famitracker NSFs,
Then if the converter is done. It will be done.
just convert midis to mods with some other program.
tepples wrote:
Hamtaro126 wrote:
The goal is to put or remake another game's music/sound for
my NES stuff i am making.
And get sued.
I don't think there would be a problem unless they try to sell their game. There are thousands of C64 demos that use copyrighted music ripped from other games, and noone has ever been sued over them.
I see your point but what about the companies not knowing about the demos?
The demos I'm referring to were the early ones, before people started making their own music on a large scale. They were released right in the middle of the cracking scene's heyday, and many of the early demogroups were just divisions of the best-known cracking groups - I find it hard to believe that the game companies would be aware of the cracks but not the demos released by the same people.
Technically, there WAS a midi player for the NES, it was called the Miracle Piano Teaching System. It sends midi events through Player 1's control port, so a connected keyboard can play notes. It also receives midi input as well.