Hi all; just hoping for some feedback on my music engine. It - along with a Famitracker converter - is almost done to specifications I'm, I guess, happy with, but as I'm not a chip musician I don't really know if it's too constrictive.
It's actually for the Game Boy, but since the NES has fairly similar sound hardware I figured I'd just post here for maximum exposure to the correct audience (feel free to move it if you'd like mods).
Here's the basic specs:
If you were/are a musician, would you be able to work with this? Is there anything in particular that it's missing that you'd really want support for?
It's actually for the Game Boy, but since the NES has fairly similar sound hardware I figured I'd just post here for maximum exposure to the correct audience (feel free to move it if you'd like mods).
Here's the basic specs:
- Each frame must have the same pattern on all channels.
- Each "row" can have one or more global effect that's executed before the channels are updated, such as tempo, master volume, or flow control.
- There's underlying support for per-channel effects, although the only one I have implemented now is octave up/down (which Famitracker doesn't seem to support, anyway?)
- Instruments, but all five sequences (volume, arpeggio, pitch, hipitch, duty) must have the same length/loop point. release points aren't supported.
If you were/are a musician, would you be able to work with this? Is there anything in particular that it's missing that you'd really want support for?