Update 2016-12-07 - New attachments at the bottom of OP.
==========================
Sharing a little wip in hope of comments. After doing a few covers of NES originals, i decided to try and make bgm music (for gameplay, story, cutscenes).
Before i go on beyond this 30 second intro (1160 bytes), i was thinking i could ask you guys for critique. Have i done something you would concider a technical no-no?
It is only using three instruments; the 'spooky soft clarinetish' is reused in various channels.
The arpeggios are very instruction-dense. Would i be better of doing a bunch of instrument subsets?
I replaced 2xx and 1xx with Q and R, not sure if it got better aesthetically, and it exploded the first part a bit.
Am i placebo-hearing at this point or is there really a difference to write
Q01
as opposed to
Q01
Q10
?
Any other things you come to think of?
Thanks.
==========================
Sharing a little wip in hope of comments. After doing a few covers of NES originals, i decided to try and make bgm music (for gameplay, story, cutscenes).
Before i go on beyond this 30 second intro (1160 bytes), i was thinking i could ask you guys for critique. Have i done something you would concider a technical no-no?
It is only using three instruments; the 'spooky soft clarinetish' is reused in various channels.
The arpeggios are very instruction-dense. Would i be better of doing a bunch of instrument subsets?
I replaced 2xx and 1xx with Q and R, not sure if it got better aesthetically, and it exploded the first part a bit.
Am i placebo-hearing at this point or is there really a difference to write
Q01
as opposed to
Q01
Q10
?
Any other things you come to think of?
Thanks.