Hello,
Just wondering if anyone here is using MML (Music Maco Language) for creating their NES(nsf) music instead of using a tracker like famitracker or perhaps a modern daw?
As a programmer myself, the idea of being able to create music through codes while staying in the comfort of my favorite editor is something that's very enticing.
Aside from the obvious differences in workflow and the representation of music notes (which one can perhaps get used to overtime) what are some of the things that you liked or didn't like about MML compared to trackers? What would you say are the advantages(strength) and disadvantages(weakness) of MML? Which area does it excel in? or did it ends up being overly tedious and un-intuitive for you?
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I searched a bit online, but there doesn't seem to be an over abundance of material on MML comapred to its counter part: famitracker, which, of course has a strong following in the community and a few fantastic and detailed youtube tutorials. However, for MML, these two seems to be the only available sources right?
Learning Materials:
1. http://www.nullsleep.com/treasure/mck_guide/
2. http://woolyss.com/chipmusic/chipmusic- ... _guide.php
* http://wikiwiki.jp/mck/?MML (now this one is very well made and contains a wealth of information, but sadly it's in Japanese so it's a bit hard to utilize even with google translate)
Does anyone know of any other materials by any chance?
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Now, when it comes to setting up MML, the primary steps seems to be:
1. Obtaining VirtuaNSF、 NSFplay
2. Get ppmck. 09a being the latest pack I believe?
-unzip and extra the files and use them to set up the enviornment
That's pretty much it right? (are there any utilities that are essentials when it comes to mml, ppmck? hoot? syntax color scheme, analyzer? )
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*Lastly, all of these packages and software seems to be made for Windows, does anyone know if it's possible to set it all up in Linux? ^_^ If so, could someone perhaps show me how? Thanks in advance!*
By the way, I know a lot of the nes game's music were composed with MML in the past, but when it comes to modern chiptunes, what are some of the composers or musicians I can check out who use MML as their weapon of choice when it comes to music creation?
Just wondering if anyone here is using MML (Music Maco Language) for creating their NES(nsf) music instead of using a tracker like famitracker or perhaps a modern daw?
As a programmer myself, the idea of being able to create music through codes while staying in the comfort of my favorite editor is something that's very enticing.
Aside from the obvious differences in workflow and the representation of music notes (which one can perhaps get used to overtime) what are some of the things that you liked or didn't like about MML compared to trackers? What would you say are the advantages(strength) and disadvantages(weakness) of MML? Which area does it excel in? or did it ends up being overly tedious and un-intuitive for you?
----------------------------------------------------------------------------------------------
I searched a bit online, but there doesn't seem to be an over abundance of material on MML comapred to its counter part: famitracker, which, of course has a strong following in the community and a few fantastic and detailed youtube tutorials. However, for MML, these two seems to be the only available sources right?
Learning Materials:
1. http://www.nullsleep.com/treasure/mck_guide/
2. http://woolyss.com/chipmusic/chipmusic- ... _guide.php
* http://wikiwiki.jp/mck/?MML (now this one is very well made and contains a wealth of information, but sadly it's in Japanese so it's a bit hard to utilize even with google translate)
Does anyone know of any other materials by any chance?
------------------------------------------------------------------------------------------------------
Now, when it comes to setting up MML, the primary steps seems to be:
1. Obtaining VirtuaNSF、 NSFplay
2. Get ppmck. 09a being the latest pack I believe?
-unzip and extra the files and use them to set up the enviornment
That's pretty much it right? (are there any utilities that are essentials when it comes to mml, ppmck? hoot? syntax color scheme, analyzer? )
----------------------------------------------------------------------------------------------
*Lastly, all of these packages and software seems to be made for Windows, does anyone know if it's possible to set it all up in Linux? ^_^ If so, could someone perhaps show me how? Thanks in advance!*
By the way, I know a lot of the nes game's music were composed with MML in the past, but when it comes to modern chiptunes, what are some of the composers or musicians I can check out who use MML as their weapon of choice when it comes to music creation?