Dwedit wrote:
You can turn anything into DMC.
I only use DMC for fancy stuff like voice acting. I would never waste the space for things like mundane sound effects. A single sound effect is never
that important.
tepples wrote:
For swinging the heroine's arm, you could do a few rapidly ascending notes on pulse or noise, with the first and last frames quieter than the rest.
It's not for this purpose. It's for the final boss who dashes forward with a punch.
The sound effects that my composer suggested all sound a bit too "whooshy" and we already have that "whoosh" sound for the bad girl's rocket shoes and for a fireball.
For the punch, I'd like to try out something that sounds more like blowing wind or something that that. (The sound shall represent the dashing forward, nor the impact of the fist itself.)
But I don't know if this is even possible on the NES at all.
koitsu wrote:
Possible to do with weird tweaking of noise and triangle channels, maybe? Where's Jake Kaufman when I need him...
Since I don't do the sounds myself, but tell everything to my composer, I'd need some actual sound sample of what you mean. Either a FamiTracker file or an NSF file or maybe even just the name of a game and the place where such a sound effect happens there.
Since I don't even know if what I have in mind is possible at all, I decided to ask for some suggestions here before I my composer to do a whole bunch of sound effects that I reject in the end. But if I have a reference where I say: "Yes, this one is pretty close", I can tell him: "Please do a sound effect that's similar to this one."