I have the problem that whenever I convert a wave file with digitized speech to FamiTracker and lower the quality (since I have to make it smaller for my game, so I can't use full quality), there's always a high frequency sound in the background.
I attached an example zip archive that contains the following files:
The original wave file that was used for the FamiTracker import.
The FamiTracker file.
And a wave file of a recording of what the FamiTracker file sounds like (in case you don't feel like starting FamiTracker to hear it).
This is a general problem that I have with all wave files that I tried.
The noise is even visible in the preview window as a big, fat straight line:
How can I remove this? Are there any NES-related tools to alter the sample file directly or is there any way to prepare the original source wave file, so that it works for an NES sample?
I attached an example zip archive that contains the following files:
The original wave file that was used for the FamiTracker import.
The FamiTracker file.
And a wave file of a recording of what the FamiTracker file sounds like (in case you don't feel like starting FamiTracker to hear it).
This is a general problem that I have with all wave files that I tried.
The noise is even visible in the preview window as a big, fat straight line:
Attachment:
How can I remove this? Are there any NES-related tools to alter the sample file directly or is there any way to prepare the original source wave file, so that it works for an NES sample?