A while (about a year) ago I ripped a Gauntlet II NSF that included all of the sampled sound effects. Originally I thought to just set the NTSC/PAL playback periods to a much lower value than normal to simulate the samples being updated multiple times per frame, but no NSF player I tried seemed to actually honor those values and the NSF just played back at 60 Hz like normal.
I ended up ditching that idea and just cycle-timing the playback instead (and IIRC tried to simulate the somewhat uneven timing that occurs in the game itself), but it would have been nice to be able to use an actual timer like I originally planned. Are there any NSF players out there that would have actually played back my original rip attempt correctly?
I do tend to use the "correct" 60/50 Hz period values in my other NSF rips as well, regardless of whether or not it's actually needed, at least.
I ended up ditching that idea and just cycle-timing the playback instead (and IIRC tried to simulate the somewhat uneven timing that occurs in the game itself), but it would have been nice to be able to use an actual timer like I originally planned. Are there any NSF players out there that would have actually played back my original rip attempt correctly?
I do tend to use the "correct" 60/50 Hz period values in my other NSF rips as well, regardless of whether or not it's actually needed, at least.