lord wrote:
all voices on nes catridges are raw??
In general, if the game freezes while voice is playing, then it's either raw $4011 writes or a 32 KB bankswitching game or both. If the voice doesn't play in the PocketNES emulator for Game Boy Advance, then it's raw.
Partial list of games for NES that use raw for voice at some point:
- Action 52 (intro) (DMC played raw for higher frequency)
- Big Bird's Hide and Speak (proprietary lossless)
- Blades of Steel (DMC played raw for more capacity)
- Gauntlet 2 (bytes)
- Joshua (bytes)
- SCAT (other)
- Sesame Street Countdown (same engine as Big Bird)
- Skate or Die 2 (intro) (4-bit)
- The Three Stooges (2-bit)
- Wheel of Fortune series (4-bit or other)
I've written decoders for some games' raw sample formats.