I came across the following term in a book on virtual / video game spaces:
I'm unfamiliar with 'Z-corridors' and Google is yielding no useful results. What is this programming / graphics technique and how does it work?
Quote:
...those familiar with FPS games know that unrealistic space display can undermine the realistic features of a game. So-called Z-corridors are used to separate the graphical display of two rooms or large spaces only because computational limits require it.
I'm unfamiliar with 'Z-corridors' and Google is yielding no useful results. What is this programming / graphics technique and how does it work?