Tool Assisted Demos... on a real NES
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Tool Assisted Demos... on a real NES
by
frantik
on
2011-02-12
(
#73902
)
http://games.slashdot.org/story/11/02/1 ... eedfetcher
pretty nifty
by
thefox
on
2011-02-12
(
#73904
)
Would be funny to do this on the PowerPak. Should be doable with a couple of stolen NMI cycles.
by
tokumaru
on
2011-02-12
(
#73905
)
thefox wrote:
Should be doable with a couple of stolen NMI cycles.
That would totally screw up the game I'm working on!
by
koitsu
on
2011-02-13
(
#73913
)
Be sure to note that the TAS uses actual game bugs:
http://www.youtube.com/watch?v=2JNf0lAo3Ns&feature=player_embedded#t=1m25s
http://www.youtube.com/watch?v=2JNf0lAo3Ns&feature=player_embedded#t=2m20s
http://www.youtube.com/watch?v=2JNf0lAo3Ns&feature=player_embedded#t=3m51s
(be sure to watch all the way to the end of the level on this one)
Neat, but sorta lame at the same time. Also, I saw your post, Dwedit! Totally agree. :-)
by
frantik
on
2011-02-13
(
#73914
)
koitsu wrote:
Also, I saw your post, Dwedit! Totally agree.
I actually had some mod points and modded his post up
by
3gengames
on
2011-02-13
(
#73917
)
Or you could take the NMI line and also clock the TAS thingy too, then everyones happy!
This was cool though, thanks for sharing.