Quote:
Within the realm of music, having an idea for an overall song is hard to forget if it's a good idea. "I should write a song about xxxxx idea and it will be in X key, etc" is not too hard to remember, as well as the general feel of the song.
To be honnest when I compose I usually "copy" that from an existing song and I decide "I'll make a song similar to this one". Then I try to come up with something else of course but re-using elements of the existing song. Often it ends up quite different from the original so someone who don't know would have no idea which song was your "inspiration". Not that I'm NEVER able to make a song all of my own, but I'm just not that skilled.
Rush Jet you are probably a more experienced composer than I so things are different.
Quote:
However, specific melody lines are tough to remember, even if they're amazing. It's similar to lines of programming.. if you think to yourself, while doing something else, that "oh, I could insert these instructions and my code would be more efficient," if you don't write it down, you might forget it if you're actively doing something else. I have this issue while driving to school-- if my phone is dead and I can't record things, I'll probably forget the melody line I thought up after awhile, probably due to the monotony of driving 9 hours straight
Well it's hard to say, but usually I'll try anything on a piano until I can find something that is good enough to be remembered, and then I write it down in MIDI on my computer (and arrange it, add rythm / additional voices, effects, etc...) and eventually convert it to .db (if using my engine) or MML (if I use MCK).
The bad stuff is that I feel like my songs are too monotonous, I hardly ever use sharps or flats, and I always use 4/4 beat. I'll try to compose at least a walz-beat type song for my game tough, becuse I really like walz-type songs.
Quote:
I have this issue while driving to school-- if my phone is dead and I can't record things, I'll probably forget the melody line I thought up after awhile, probably due to the monotony of driving 9 hours straight
Isn't there a law saying you should take a break every 2 hours when driving ? And if you really drive 9 hours to go to scool and 9 hours to go back to home, that's 6 hours left for sleeping and scool added which don't sounds a lot to me.
Quote:
The first level you make doesn't have to be the first level in the game, but it has to be fun.
What I was saying is that the first level you make don't have to be the first level in the game, but the first level in the game has to be the best of the game. Since you're usually more inspired when starting a project, it's probably a good idea to start with level 1 (and make it the amazing one), but for the other levels it really don't matter the order.
Personally I'm having big trouble designing bosses since 3 years (started my project 5 years ago) so basically I do a boss-less game - and maybe it'll stay like that forever who knowns ? I only have a very basic idea about who are the bosses, but coding them is just something that make me more or less pause the project.