I found this site by accident when I was looking for something else. I thought it was a fun read and figured I should share it. Enjoy!...or not.
http://www.retrojunk.com/details_articles/2161/
Well, I think it's a bit biased... I finished Mega Man 1 multiple times easily I don't think it has anything to do on that list (Mega Man 4 however is impossible).
And sure BT is hard, but yet it's ridiculous to put it before Ghost & Goblins.... Almost anyone can go halfway to stage 3 of BT, but few gamers will survive more than 30 seconds in G&G.
I agree that Megaman 4 is harder than Megaman 1.
Silver Surfer has no place in the #1 spot. You just need to play the stages a few times, and then you can beat them without too much problem.
I would definitely rank GnG as the hardest of the games on that list, possibly followed by DD3 and BT.
I would also remove Bart vs The Space Mutants from the list and replace it with something like Contra or Snake Rattle 'n Roll (assuming that cheats like the Konami code are disallowed).
Contra is easy honnestly I beat it muliple times without the code and alone.
However, there is also something significant to take into accound : If the game is good or bad.
For example BT is hard but in a good way. However, G&G or Silver Surfer are honestly very lame (despite being incredibly hard).
Yeah the trick is definitely in picking hard, good games. Otherwise you could say a game like X-Men by LJN (which I had the pronounced misfortune of owning as a child) is the hardest game on the NES. Anyway, replace Silver Surfer with Ninja Gaiden and I think that list is pretty good.
One of the most difficult things in Ghosts in Goblins is the jumping. Since you only change the direction you're facing and absolutely nothing else, you can die right in the beginning if a zombie comes to life underneath you.
There was a time when I was trying to get as far as I could in that game without continuing. I think I gave up after a week.
Quote:
Anyway, replace Silver Surfer with Ninja Gaiden and I think that list is pretty good.
Not if you're talking about the first Ninja Gaiden - that doesn't even belong on a top 10 of hard NES games, let alone the #1 spot.
Ninja Gaiden 3 (at least the last couple of levels) is harder IMO, but that might be because I haven't played it anywhere near as much as the first game.
The lame part of Ninja Gaiden is when you loose at any final boss at stage 6-4, you revert to 6-1 (but if you died normally in, say, 6-3 you would restart in 6-3). This is not challenge/difficulty any longer but lame design and intended to frustrate people.
This applies to all bosses I think but other bosses are so easy it doesn't really matter.
It's true NG 2 and 3 are harder when it comes to actual difficulty, I wasn't able to get past the first few stages on those.
I think Ninja Gaiden 2 is much easier than 1. Haven't played much of 3.
I see the point about NG1 being unfairly hard because of how they laid out the last level but I still think it deserves a spot over most of the games on the list.
I disagree with one entry the site in question mentions: Mega Man. I have absolutely no problems beating this game. There's only a couple places where it's difficult.
I am happy to see that Contra isn't on their list though. Like Bregalad, I have no problem beating Contra either. It's best to familiarise yourself with the game using the Konami code (30 men); once you do that, finishing it with only 3 guys (you'll have more by that time) is pretty easy. You'll lose most of your guys during the final level.
I still haven't finished Ninja Gaiden (1, 2, or 3). Furthest I've gotten in NG1 is to the 2nd phase of the final boss, which is where I said "Are you kidding? FUCK THIS" and turned the console off. It's a great game, but as Bregalad noted, the whole return-to-6-4 thing is not only frustrating, but downright stupid. If there's ever a point in the game players need that "extra help", it's those final stages.
Quote:
Furthest I've gotten in NG1 is to the 2nd phase of the final boss, which is where I said "Are you kidding? FUCK THIS" and turned the console off.
Ragequit
The "trick" is to be patient and not taking any chances. Get up on one of the pedistals and take
one stab at the boss as he flies towards you, avoiding getting any closer to him than you absolutely need to. Then get down on the floor again and avoid the two flames he throws and make sure they actually leave the screen. Repeat until the boss is dead.
In the event that you do get hit by the flames, don't attempt to attack the boss until the flames have gone away. That way you've got less stuff to keep track of.
Really what it's all about is not taking unnecessary risks just because you want to finish him off quickly or because you're on the last-boss-adrenaline-high
I only had a handful of games for my NES as a kid. Of course I borrowed games from other people, but I also played the games that I owned
a lot. One of those games just happened to be Shadow Warriors (european title for Ninja Gaiden), so I used to do speedruns of it (although I had never heard of that term at the time) where I basically played through the game over and over with a stopwatch running to see how fast I had beaten it. And if I died anywhere in the game I just pressed reset and started over again.
I started really loving to play hard games when I realized that they are microcosms of real life: unimaginable numbers of failures followed finally by success.
About Ninja Gaiden: at least once you reach the final boss, if you die and go back to 6-1, the final boss will be the same form you last saw it at. So it doesn't make you re-do everything. Castlevania on the other hand forces you to do all forms every time but you start right outside Dracula's lair. Trade offs...just like the challenge of life itself
Gradualore wrote:
About Ninja Gaiden: at least once you reach the final boss, if you die and go back to 6-1, the final boss will be the same form you last saw it at. So it doesn't make you re-do everything.
Nevertheless, this is still incredibly stupid and frustrating. It's not like if 6-1, 6-2 and 6-3 were a piece of cake.
I generally find I get frustrated with a game if it does not have unlimited continues. Continues are basically "built in quarters" as I see it. If you buy a game, you should automatically get infinite quarters---it doesn't make sense to make a game pretend it is an arcade game and assume that whomever is playing would have only brought 10 quarters along to the arcade =). I recall trying to play through Arkista's Ring a few months ago, and it wasn't that hard til the last level and then I ran out of continues. Ninja Gaiden, though very difficult, simply doesn't run out of continues so it is much less tedious.
I don't think limited continues are that bad - they force you to turn the console off at some point which isn't too bad.
However, when it gets like Double Dragon 3 where you have ONE life and NO continues, then yes it is crap.
Then there is the worst case, which Hideo Kojima is rumored to have considered implementing in one of the Metal Gear games. You buy a game for $40. This gives you 160 characters, all of which have unique names and appearances. But every time you start a game or continue, it saves a flag in
PROM stating that you have used up this character. Once you run out of "quarters" on the PROM, you need to buy a new copy.
Did I say worst? I lied. See
Sub Mission and You Only Live Once.
I haven't played most of those games.
The thing with NES games is that they're all hard until you figure them out. Once you figure them out then they get a lot easier. With that in mind:
Things I disagree with:
- It mentions MM1. None of the NES MMs are particularly difficult. I guess MM1 can be thought of as hard because it doesn't have E tanks.
I can still beat all 6 NES MM games with my eyes closed, without dying, without using E tanks. Under that criteria, MM5 is definately the hardest, IMO. But it still doesn't belong anywhere on a top 10 list... or even on a top 100 list.
- It mentions Battletoads. I can't beat it without dying, but I can beat it without warping and without any game overs. The thing that makes this game seem hard is that every level is very different, so even if you figure out how to be really good on one level, you have to start all over on the next level. But once you get it, it's really not that hard.
- It mentions TMNT1.
- It doesn't mention Linus Spacehead (either the stand alone of the Quattro one). Have any of you tried this game? It's impossible.
- It doesn't mention any Dizzy game. Fantastic Adventures of Dizzy in particular is ridiculously hard.
- It doesn't mention Rolling Thunder. This game's difficulty is very often overlooked. And while I can't say that it belongs on a top 10 list, it certainly a lot harder than some/most of the games mentioned on that list.
- There are a ton of J-only games that were pretty much impossible... like Holy Diver, Bio Senshi Dan, Wing of Madoola. Though granted I guess those were Famicom games and not NES games.
Disch wrote:
- It doesn't mention Linus Spacehead [...] Fantastic Adventures of Dizzy [...] Rolling Thunder
All ten titles in the article were licensed by Nintendo, unlike these three.
Bart vs. the Space Mutants isn't really hard so much as an oblique piece of ass. You get better by learning the quirks, not through practice. Bartman Meets Radioactive Man should've taken its place.
tepples wrote:
Then there is the worst case, which Hideo Kojima ...
This is the exact same man who wanted your Playstation console *literally* explode if your character died or the game ended. I'm paraphrasing (I can't remember the exact quote), but the gist of it is that he wanted either the physical game cartridge or the console itself to literally explode/melt down/whatever forcing you to buy a new one.
I don't know why people find this guy "revolutionary" -- he's simply out of his fucking mind.
....sine when any Playstation console have cartridge ?
Anyway if that's true this man really represent humans stupidity very well.
Don't forget though........Hideo Kojima is literally insane. It's why he makes such good games. (horrible writing or not)
This list is missing Dragon's Lair.
Too bad that Silver Surfer turned out as such a hard and frustrating game, since it has one of the best soundtracks created for the NES.
Bregalad wrote:
....sine when any Playstation console have cartridge ?
PlayStation and PlayStation 2 consoles have two slots for EEPROM cartridges on the front panel, just above the controller ports. A game using this "$40 game = 160 quarters" concept on a PlayStation platform would have required specific memory cards that track which player characters have died.
Someone needs to make a patch to Silver Surfer to make it playable. Such a patch would replace dying on contact with walls with wall-eject.
Bregalad wrote:
....sine when any Playstation console have cartridge ?
Anyway if that's true this man really represent humans stupidity very well.
Sorry, I should have said disc. I was told said story back in late 1997 by a professional game developer (also happened to be my roommate), stating Kojima had done an interview where he explained either game development or consoles -- I can't remember which -- weren't sufficient for what he wanted. He wanted a 1:1 relationship between the in-game character and the real world; if the game ended, he wanted that to be the end of the game PERIOD, as in you have to go buy another console/copy of the game/whatever. I'm pretty sure I remember the focus being that he wanted the console itself to explode/burst into flame/whatever.
I've been scouring the net for the past half hour trying to find said interview but I can't find anything concrete. I've found a couple references citing Kojima's intense interest in "consequence-based gaming", but this mainly refers to situations where the player does thing X which has Y consequence later in the game.
I really don't find him to be a genius. He's just a weird dude. I always imagine this guy going into his office at Konami at 02:00 in the morning, ripping off all his clothes and slapping his dick against all the PS3 consoles across the company; then going into the nearest bathroom, smashing and tearing down one of the stall dividers, standing horse-stanced (each foot in a separate toilet), and masturbating with a curling iron. Basically I think he's one step away from becoming a member of Gerogerigegege.
koitsu wrote:
I always imagine this guy going into his office at Konami at 02:00 in the morning, ripping off all his clothes and slapping his dick against all the PS3 consoles across the company; then going into the nearest bathroom, smashing and tearing down one of the stall dividers, standing horse-stanced (each foot in a separate toilet), and masturbating with a curling iron. Basically I think he's one step away from becoming a member of Gerogerigegege.
I don't think you ACTUALLY imagine that rather unpleasant image, do you? I won't even try to have an picture of this in my head.
And WTF Gerogerigegege
Quote:
Someone needs to make a patch to Silver Surfer to make it playable. Such a patch would replace dying on contact with walls with wall-eject.
Here's a crazy idea: why don't you stay away from the walls?
One could argue that the game leaves a very small margin of error, but it's certainly not unplayable. It's a pretty boring game though. The only positive thing about it is the music.
mic_ wrote:
Quote:
Someone needs to make a patch to Silver Surfer to make it playable. Such a patch would replace dying on contact with walls with wall-eject.
Here's a crazy idea: why don't you stay away from the walls?
Because I, like other human beings, lack TAS-class reflexes. You go beat
Super Mario Bros. Speed Expiation and wrap the score in Balloon Trip in Balloon Fight, and I'll go try to beat Silver Surfer.
You don't need any super-reflexes for Silver Surfer. I really don't understand why it has got a reputation of being so hard. Maybe it's all those people who've just watched the AVGN review and never really played the game. But he exaggerates small issues for comedic value, so you can't really take that review as a fair depiction of the difficulty level.
mic_ wrote:
You don't need any super-reflexes for Silver Surfer. I really don't understand why it has got a reputation of being so hard.
I tried it. Do you want me to record an hour of trying and failing, compress it for web viewing, put it on my web site, and wait for you to download it?
I like that idea about patching Silver Surfer. I've always said Zombies Ate My Neighbors should have a patch to select weapons during the pause. One of the most crippling flaws in an otherwise gaming masterpiece.
I just tried Silver Surfer for the first time.
The only thing that makes it difficult is having to press the A button at lightning speed. If it autofired or just let you hold A it probably wouldn't be that hard.
And the walls were no kind of obstacle at all. At least not on the levels I played.
EDIT:
Just enabled Turbo-A and used it.
Blew through Possessor's level like it was nothing.
This game isn't that hard.
EDIT AGAIN:
Firelord and Metphiso (or whatever his name is) are definately the hardest of the 5.
But yeah, the difficulty in this game comes from the stupid way you have to shoot. If you play with Turbo it's just another vert/horz shooter like Gradius/Lifeforce/Recca.
I guess tepples and I have the same disability then; SSSD, or Silver Surfer Sucks Disorder.
Speaking of hard games: that 242nd star in Super Mario Galaxy 2 ("The Perfect Run") was a real ball-buster, at least for me. I finally got it, but it probably took me about 50 tries
i don't agree with silver surfer as the hardest game in Nes. i belive Megaman series are far more diffuclt than directing the move of a hovering surfboard. idk. just me i guess.
JamesSimon wrote:
i don't agree with silver surfer as the hardest game in Nes. i belive Megaman series are far more diffuclt than directing the move of a hovering surfboard. idk. just me i guess.
Can you beat a Megaman game? Can you beat Silver Surfer? How long does it take you to beat each game?
AdamL would be a good person to ask, as to which games are the hardest. He should be a world-record holder by now, heh, the only person I've heard of who has made a goal of beating literally every NES game. He even beat Hot Seat Harry (by cheating, fair enough since that game wasn't mean to be beatable).
Also:
Star Force. Try to get past level 6 or so. AFAIK there's over 20 levels.
This list is a joke for the most part, how can you not have Dragon Warrior 2(most likely the hardest game ever made to date), Dr Jekyll & Mr Hyde, Wizardry 1/2(not only does the game auto save constantly, but if you die more then a few times, your char will be dead for good), and there are other hard games, that easily blow that list away.
Really Ninja Turtles, they must be joking, every single Ninja Gaiden game alone is atleast 10 times harder, so is Contra(unless you use the cheat).
Dragon Warrior 2 is incredibly random to be on your list. No RPG is hard, only time consuming at worst, as you can just level up more. At the max levels with the best equipment (that is easily found), the last boss isn't too much trouble. It might take a few tries.
Yes, you have to search a few ground tiles for crests. No, this does not make the game difficult at all. You have an item that is essentially a "crest detector" and the location of each one is hinted at or told to you throughout the game.
Disch wrote:
Also:
Star Force. Try to get past level 6 or so. AFAIK there's over 20 levels.
The stages are named after the greek letters, so it should have 24(?) stages.
But yeah, it's a hard game. I played it a lot as a kid because a friend of mine had it. I don't think I ever made it past stage 10. Another friend of mine got to stage 13 or 14 a couple of times IIRC, but then he bit the dust too.
Star Force has to be one of the games with the easiest and least creative bosses though
Just squares with a letter in the middle. Dodge right, dodge left, shoot it a bunch of times. Done.
UncleSporky wrote:
No RPG is hard, only time consuming at worst, as you can just level up more.
Unless the monsters against which the player's party levels up don't drop enough resources to supply the party until the next boss. This was a problem in some Pokemon games, where the player could run out of cash after having defeated all trainers in an area because unlike trainers, defeated wild monsters don't always drop l3wt that the player can
pawn off.
Or unless the monsters' levels
scale with the party's. I seem to remember this happening in a couple Elder Scrolls games.
Quote:
You have an item that is essentially a "crest detector" and the location of each one is hinted at or told to you throughout the game.
A lot of older RPGs and adventure games have their hints in Engrish, making them hard for the player to decipher. "Eastmost Peninsula is the Secret" anyone?
UncleSporky wrote:
Dragon Warrior 2 is incredibly random to be on your list. No RPG is hard, only time consuming at worst, as you can just level up more. At the max levels with the best equipment (that is easily found), the last boss isn't too much trouble. It might take a few tries.
Yes, you have to search a few ground tiles for crests. No, this does not make the game difficult at all. You have an item that is essentially a "crest detector" and the location of each one is hinted at or told to you throughout the game.
Ah ha, you never played it. It's clear you never heard of the Road to Rhome atleast(or you quit shortly after reaching the cave)?
It's a cave that is impssibly hard, near the bottom there is like 3 huge floors, with pitfalls everwhere, and 4 cell pillars making it near impossible to make a map.
That's the hardest thing, but then you have to deal with the Monster AI as well, which basicaclly says, attack the weakest char, until It's dead(which also happens to be your healer most of the time, so you are screwed), and all the dugeons, not just the final dungeons are long, and pretty maze like. The ending is no joke either, so yea It's a "HARD" game over all.
"No RPG is Hard" Looks like someone doesn't play many RPGs to begin with, because you're talking out of your ***, you have no idea what you are talking about. there are a bunch of insanely hard(legitimately hard, not just time consuming) RPGs. Faria, the Wizardry series, DW 2, Might & Magic 3 and 7th Saga is pretty hard as well.
PS. I like how you ignored my Wizardy 1, and 2 entry, which also happen to be RPGs. Go ahead try to say that a game that deletes char, and autosave everywhere Isn't hard. My guess is, you picked DW2 to go after, because It's a JRPG(and the fact that all the other DW games are fairly easy doesn't help either), so people that haven't played it, will assume It's not hard(since most JRPGs are downright easy), not to mention there's a watered down remake of the game as well.
In Dragon Warrior 2, Gold is not a problem once you have access to the golden and jailor's key, and you can repeatedly sell the Staff of Thunder. Of course, you can only do this in the NES/Famicom version.
Dwedit wrote:
In Dragon Warrior 2, Gold is not a problem once you have access to the golden and jailor's key, and you can repeatedly sell the Staff of Thunder. Of course, you can only do this in the NES/Famicom version.
Yea, Gold Isnt a issue thankfully lol.
Near the end of the game, there is at least one monster significantly less dangerous than the others: The Magic Vampirus. They are kind of like the DW2 Magidrakee, because they mostly just cast Defense on your party all the time. Killing 4 of them gives about 1000 EXP. And that's what you have to grind on before the end.
Dwedit wrote:
Near the end of the game, there is at least one monster significantly less dangerous than the others: The Magic Vampirus. They are kind of like the DW2 Magidrakee, because they mostly just cast Defense on your party all the time. Killing 4 of them gives about 1000 EXP. And that's what you have to grind on before the end.
Bah, by that time, what's the point, just go Metal Babble hunting, now that's xp, plus they drop Dragon Potions if you're lucky.
However nomatter how many levels you gain, it doesn't make areas like the Road to Rhome any easier.
I don't know about DWII because I haven't played this one, but I played through DW3 (GBC remake), DQ5 and DQ8 and all 3 of them weren't hard technically, but incredibly time consuming and demanding that you level grind a lot.
The NES DW games have absolutely awful menu syntax which doesn't help (and it's probably the only thing that really keeps me playing them more than just the start of a quest).
RPGs in general offer you the choice between pulling out clever strategies or spend more time leveling up and doing side-quests to defeat your opponent. Of course once you're at max levels with best equipment you can't go any further, and I'm pretty sure there is example of bosses that are still not easily beatable in such a configuration (Ruby Weapon anyone ?)
That's why I prefer FF over DW overall - FF has elemental stuff and all which allow for some strategy. However, DW always have ridiculously simple battle systems and the only strategy is to level gird. All non-healing magic has always been completely worthless to me in DW, but I might have missed something.
When it comes to metal battle hunting, you should really have incredible luck to defeat some. Usually you can get lucky once in your whole play-through and have one level done this way, by the point you get a bigger chance to beat them, the EXP they'll give you will be on par with EXP from stronger "regular" enemies.
Another source of diffuculy in RPGs and non-linear games in general is the "What should I do now" factor. Castlevania II is the easiest game ever if you have a walktrough, but without any walktrough it's probably one of the hardest games ever made.
How can you GUESS you're supposed to duck for 2 seconds by the lake with a blue crysal equipped to acess the next part of the game ??
Bregalad wrote:
I don't know about DWII because I haven't played this one, but I played through DW3 (GBC remake), DQ5 and DQ8 and all 3 of them weren't hard technically, but incredibly time consuming and demanding that you level grind a lot.
The NES DW games have absolutely awful menu syntax which doesn't help (and it's probably the only thing that really keeps me playing them more than just the start of a quest).
RPGs in general offer you the choice between pulling out clever strategies or spend more time leveling up and doing side-quests to defeat your opponent. Of course once you're at max levels with best equipment you can't go any further, and I'm pretty sure there is example of bosses that are still not easily beatable in such a configuration (Ruby Weapon anyone ?)
That's why I prefer FF over DW overall - FF has elemental stuff and all which allow for some strategy. However, DW always have ridiculously simple battle systems and the only strategy is to level gird. "All non-healing magic has always been completely worthless to me in DW, but I might have missed something.
When it comes to metal battle hunting, you should really have incredible luck to defeat some. Usually you can get lucky once in your whole play-through and have one level done this way, by the point you get a bigger chance to beat them, the EXP they'll give you will be on par with EXP from stronger "regular" enemies."
Another source of diffuculy in RPGs and non-linear games in general is the "What should I do now" factor. Castlevania II is the easiest game ever if you have a walktrough, but without any walktrough it's probably one of the hardest games ever made.
How can you GUESS you're supposed to duck for 2 seconds by the lake with a blue crysal equipped to acess the next part of the game ??
I'm not even gonna debate the other things you said, as most of that is subjective at best, however yes you have missed things, specifically tactics for killing MBs. If you hunt them in the Road to Rhome(on the floor with the "visiable" pitfalls, they commonly come in parties of like 6, raising the chances of killing miltiples, nevermind just one. Also chance can slaughter them as well, you get it late, but still. Needless to say, if you know what you're doing, they aren't that hard to kill.
In fact on one of my quests, I had every char's inventory full with Dragon Potions, the only non Dragon Potion items they had, was like keys, and equipment.
PS. OMG, play the NES version of DW 3, the GBC version is an insult to the original. The original DW3 wasn't hard, but the remake is brokenly easy, not to mention the remake basically took out everything that made the original great, It's really bad.
If you have Chance, you are overleveled. Go kill Malroth already.
Dwedit wrote:
If you have Chance, you are overleveled. Go kill Malroth already.
Lol yea I guess I deserve that, like I said you get it rather late.
However while fighting 6 MBs, It's pretty easy to kill 1 or 2 normally(without Chance).
PS. Perhaps we should try to get back on topic. DW2 Isn't your standard RPG fair, and is "HARD", so hard infact, It's one of the games in existance that was never meant to be beaten, everything about that game works against the player, with the exception of the Staff of Thunder/Gold trick(which is technically probally a over looked bug, more then a secret purposely placed there). Also like I said earlier, most of the games on that list aren't even that hard(lol @ MM1, TNMT, and such), that guy has no idea what's hard.
Zoltor wrote:
Ah ha, you never played it. It's clear you never heard of the Road to Rhome atleast(or you quit shortly after reaching the cave)?
Why did you call it Rhome? It's Rhone. Maybe it's you who's never played it?
I've beaten it at least 3 times without cheating. It's incredibly easy and I don't know why you're on a forum crusade against it. GameFAQs agrees with me, every guide recommends being "at least" a certain level, rather than saying "omg you have to be max level because it's soooo hard." Like any RPG there are a ton of tricks to make it easier, for example putting some enemies to sleep. Like I said earlier, it's time consuming at worst, which is not the same thing as difficulty.
@Zoltor
Regarding Faria, hmmm.. I don't remember it being hard in any way. What I remember is that I stayed up all night to finish it since it was a rental. The crazy things you do when you're a kid and have not much money to spare anyway
Banshaku wrote:
@Zoltor
Regarding Faria, hmmm.. I don't remember it being hard in any way. What I remember is that I stayed up all night to finish it since it was a rental. The crazy things you do when you're a kid and have not much money to spare anyway
What make Faria hard, is easily the mazes, some of them are pretty crazy, and they are basically all long. That, plus being forced back to town, unless you knew exactly where to go to get though the mazes fast.
Also that game does have a Gold Problem(I always feel like I'm going broke in that game, even the Balms/aka herbs cost a lot of money).
Granted It's far from the hardest game or even RPG, and thus doesn't belong on the top 10 hardest games list, but It's pretty hard(and far from easy).
The only game in the series I beat was DQIV on DS. I won without grinding too much (ending at lv. 38) by giving the hero an agility item that enabled casting omniheal before the final boss could do anything. However, you can still lose by falling asleep and whatnot.
Final Fantasy is hard too.. hard to want to go into the shop and buy 100 healing potions one at a time.
I think I've beat all the Dragon Quests I've played, except for 7, and I had a save that was very far into it (and what a long game it is! Holy crap even the intro before the first save point is absurdly long). I haven't tried the ones newer than 7 though (but if it's like any other newer games, it's sure to be a walkthrough). I don't remember any of them as being hard, but then again I hadn't played the original NES version of DW2 all the way through.
Memblers wrote:
Final Fantasy is hard too.. hard to want to go into the shop and buy 100 healing potions one at a time.
I think I've beat all the Dragon Quests I've played, except for 7, and I had a save that was very far into it (and what a long game it is! Holy crap even the intro before the first save point is absurdly long). I haven't tried the ones newer than 7 though (but if it's like any other newer games, it's sure to be a walkthrough). I don't remember any of them as being hard, but then again I hadn't played the original NES version of DW2 all the way through.
Actually FF 5 is pretty hard(Note: you can either play the original or the PS1 us release, as It's an excat remake), It's not super hard, but It's easily 10 times harder then any other FF game(I know it doesn't sound like much, considering how super easy the other FF games are, but needless to say, you wont be coasting through FF 5, that's for sure, and some of the Bosses are "Hard", with the Optional bosses being insanely hard).
Yea DQ8 is easy, and you're not missing much anyway(It's a Square DQ game, so I doubt we'll ever see another actually good DQ game ever again, nevermind a great one sigh).
However yea, the original DW2 on the NES is a different monster all together.
PS. Yea Isn't it great, DQ 7 is indeed long as hell, but trust me, It's worth every spent minute, It's easily one of, if not the best over all RPG ever made.
Blue Mage is a game breaker for FF5, with Level 5 Death and all that. Combine it with level halving or aging effects, or even a few Chemist skills to manipulate levels, and you can get some really crazy combos to kill bosses very quickly.
Dwedit wrote:
Blue Mage is a game breaker for FF5, with Level 5 Death and all that. Combine it with level halving or aging effects, or even a few Chemist skills to manipulate levels, and you can get some really crazy combos to kill bosses very quickly.
Oh I go a different rout, I change everyone into Sam, and spam Toss(costs a fortune, but get's the job done), however it doesn't work on all bosses, and doesn't work on optional bosses at all, but it kills most normal bosses np.
PS. I love the Blue Mage class in FF5(easily the best version of the class in a FF game, well except FF 7's E. Skill Materia.
FF5 SNES is hard, but on GBA it's damn easy. Bleh like pretty much all remakes anyway.
What makes it hard is that if you're dumb and assign jobs poorly, for example learning white mage and black mage on the same person (like I did on my first play through) then you'll be stuck at the end of the game.
Blue Mage rocks, and Butz really looks cool as a blue mage. However, it takes a while from the start of the game until you can learn the majorly useful skills (Aqua Breath, Aero, White Wind, etc...)
I've heard from Celius that FF4 (J) is the hardest of all and that even at Lv 99 the last boss is terrificly hard but I don't know whether it's true.
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Yea DQ8 is easy, and you're not missing much anyway(It's a Sqyare DQ game, so I doubt we'll ever see anoth actually good GQ game ever again, nevermind a great one sigh).
I DISAGREE ! DQ8 is a masterpiece, and have been developed by Level 5 (not Square Enix). Like all other DQs, it requires you to do some annoying girding but overall it's still an awesome game and the best of the series IMO. However I'm doubtful about DQ9, it will come out on the DS next month, and 3D games on the DS usually looks like complete crap. It's still developed by level 5 I think so it might actually be as good as DQ8 but with less good graphics - let's wait and see.
Bregalad wrote:
FF5 SNES is hard, but on GBA it's damn easy. Bleh like pretty much all remakes anyway.
What makes it hard is that if you're dumb and assign jobs poorly, for example learning white mage and black mage on the same person (like I did on my first play through) then you'll be stuck at the end of the game.
Blue Mage rocks, and Butz really looks cool as a blue mage. However, it takes a while from the start of the game until you can learn the majorly useful skills (Aqua Breath, Aero, White Wind, etc...)
I've heard from Celius that FF4 (J) is the hardest of all and that even at Lv 99 the last boss is terrificly hard but I don't know whether it's true.
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Yea DQ8 is easy, and you're not missing much anyway(It's a Sqyare DQ game, so I doubt we'll ever see anoth actually good GQ game ever again, nevermind a great one sigh).
I DISAGREE ! DQ8 is a masterpiece, and have been developed by Level 5 (not Square Enix). Like all other DQs, it requires you to do some annoying girding but overall it's still an awesome game and the best of the series IMO. However I'm doubtful about DQ9, it will come out on the DS next month, and 3D games on the DS usually looks like complete crap. It's still developed by level 5 I think so it might actually be as good as DQ8 but with less good graphics - let's wait and see.
LV 5 was comissioned by Square, It's still a Square game, but they're just too lazy to make it them self. I hate lv 5 with a passion as well, they are 100% graphics over gameplay(lv 5, and square are like soul mates).
DQ8 was slightly better then a complete POS, and It's nowhere near a masterpiece. Clearly you never player DQ7, DQ6 or DQ3(NES version, not the POS remake).
Graphics over gameplay is "always" a bad thing, stop acting like It's a good thing.
First Square - Enix is not Square. It's much worse than Square which was the best company out there.
Anyways - no I've never played DQ7 because it wasn't released here - DQ8 was the first DQ game ever released in my country (well - after DQM on the GB). I played a little of DQ6 emulated and it looked quite good. I've made a full playtrough of DW3 on my GBC and I also played the NES version but didn't go very far - I'm sorry but the counter-intuitive menus and ridiculous girding needed from the start really pisses me off.
To me it sounds like you never really played DQ8 - you just say you have it without even trying. It has some of the best graphics out there and the gameplay is just like all others DQs - attack - heal - attack attack - heal - attack attack - heal - you won 3 EXP !!!! etc... But at least you gain some useful skills and the menus are nicely made. The orchestral music is amazing too - and the wolrd map is spectacular. It might not be 100% perfect, but I consider it by far the best DQ - altough I admit I have only made a full playtrough of 3, 5 and 8 so it's true it's hard to say it without having fully played the whole series.
However I agree the fusion of Square and Enix has been terrible, the only good game they made IMO is DQ8, and maybe Valkirie Profile 2 and FFTA2 which are half-good. All other SE games are pretty much lame, especially FF12.
Bregalad wrote:
First Square - Enix is not Square. It's much worse than Square which was the best company out there.
Anyways - no I've never played DQ7 because it wasn't released here - DQ8 was the first DQ game ever released in my country (well - after DQM on the GB). I played a little of DQ6 emulated and it looked quite good. I've made a full playtrough of DW3 on my GBC and I also played the NES version but didn't go very far - I'm sorry but the counter-intuitive menus and ridiculous girding needed from the start really pisses me off.
To me it sounds like you never really played DQ8 - you just say you have it without even trying. It has some of the best graphics out there and the gameplay is just like all others DQs - attack - heal - attack attack - heal - attack attack - heal - you won 3 EXP !!!! etc... But at least you gain some useful skills and the menus are nicely made. The orchestral music is amazing too - and the wolrd map is spectacular. It might not be 100% perfect, but I consider it by far the best DQ - altough I admit I have only made a full playtrough of 3, 5 and 8 so it's true it's hard to say it without having fully played the whole series.
Well then stick to the newer Square games, you can coast through them(I don't even know why there are even levels/xp in such games), as you clearly don't like RPGs, you like interactive movies(RPGs are suppose to involve a journey(which implies "hardships"), if everything just comes to you without needing to put tons of effort into it, what's the point, watch a movie instead).
PS. The DQ3 remake sucks, everything that made the original great, was removed(the treasure hunting aspect was basically completely removed sigh, so much for replay value, and such). The original was pretty easy as is, but the GBC version is brokenly easy(they give you tons of seeds at the start, and then there's the Thief class, they might as well start you at lv 99).
What country are you in, AU(because all the major gaming regions got DQ7, and such)?
I beat it twice, hoping DQ8 would get better, it sucks, the graphics is just new school smut, and the art style sucks(I rather the DQ series go back to DW 1, then the dirrection It's going in). The gameplay sucks, and no It's not the same as the past DQ games, It's a water down half fast attempt at making it seem simular to the real DQ games. The DQ8 mechanics/systems have little to no substance(the recruitable monster system in DQ8, compared to the past games is just one example of such watered down systems).
I'm in Europe and DQ7 was never released here.
What you say is non-sense - there is not a signgle FMV in DQ8 and there is very few cutscenes overall for today's standards. If you can't stand any cut scenes or good graphics then then fine - it's a NES forum after all so I can understand that - just admit all people aren't like that. I fully agree cutscenes or good graphics doesn't make a good game by themselves, but they can possibly enhance gameplay experience.
I love RPGs - but like you say I like to go on a journey I don't like to spend too many time level griding - especially if the battle system is really simple. That's why I'm not a fan of the NES DW games.
And I'd like to have a in-dept proof of ANYTHING which is worse in the GBC than the NES. I don't know - I haven't played much the NES version as I said. If you loved the NES version as a child I can understand the nostalgia factor is gone with remakes - as I don't like remakes as a whole. However I still liked the GBC DW3.
Bregalad wrote:
I'm in Europe and DQ7 was never released here.
What you say is non-sense - there is not a signgle FMV in DQ8 and there is very few cutscenes overall for today's standards. If you can't stand any cut scenes or good graphics then then fine - it's a NES forum after all so I can understand that - just admit all people aren't like that. I love RPGs - but like you say I like to go on a journey I don't like to spend hours level griding.
And I'd like to have a in-dept proof of ANYTHING which is worse in the GBC than the NES. I don't know - I haven't played much the NES version as I said. If you loved the NES version as a child I can understand the nostalgia factor is gone with remakes - as I don't like remakes as a whole. However I still liked the GBC DW3.
No, I didn't say DQ 8 had movies, I was just pointing out, that's more your speed(seeing how you are all hung over the good graphics aspect of games, and hate any kind of grind. Also in DQ8s case, It's far worse then CGs in other games, 3D the RPG killer, the pure RPG genre doesn't support the 3D format. Over sized crappy maps, with little to fill it, and when I say crappy maps, oh god are they bad).
It's an all around bad game when compared to almost anything made before the PS2 era, and It's very disgraceful for anyone to call that a masterpiece. Wow newschool gamers really don't have standards, do they(take a POS, put some shiny paint on it, and you'll think It's a good game)?
I'm done fighting with you, you want to like ****fine, I'll go play the "Greats".
OK, ok, everyone likes different games for different reasons and that should be respected.
What is, to say the least, interesting, is that you clash DQ8 for being too much new-scool when it was actually supposed to be old-scool, and that many people bashed the game for being old-scool. It is kinda fun haha.
Remember a friend of mine which shares with me the passion of RPGs but he's always sayning "this sucks, I hate this, this game suck, etc..." so after all I wonder why he likes RPGs.... but oh well this is life. I'm like this sometimes too - especially when FF12 is concerned
Bregalad wrote:
OK, ok, everyone likes different games for different reasons and that should be respected.
What is, to say the least, interesting, is that you clash DQ8 for being too much new-scool when it was actually supposed to be old-scool, and that many people bashed the game for being old-scool. It is kinda fun haha.
Remember a friend of mine which shares with me the passion of RPGs but he's always sayning "this sucks, I hate this, this game suck, etc..." so after all I wonder why he likes RPGs.... but oh well this is life. I'm like this sometimes too - especially when FF12 is concerned
You mean you hated FF 12(I still can't understand how anyone can like that game, the only thing worse is FF 13)I'm surprised?
Lol, if DQ 8 was suppose to be old school, wow boy did they miss the mark. While simular to old school systems(aka wannabe systems), they are new school systems, that try to emulate old school type systems(very poorly may I add).