This game is so hard ! anyone have any tips on how to have any type
of advantage when playing this game! just discovered it and never new it exsisted for the NES. I played the Genesis verision or sequel called Ghost and Ghouls but this is pretty hard on the NES. All comments welcomed.
Thanks!
It's hard on every platform. There's no quirks/cheats/etc. you can use, particularly on the NES.
There was an entire episode of Game Center CX dedicated to this game (which isn't anything spectacular, except that the dude playing it was *incredibly* frustrated by how hard it was). ;-)
Yeah, I suck at this game. I've beaten Ghouls and Ghosts once, but can't get past the first level of Ghosts and Goblins (on various platforms) or Super Ghouls and Ghosts on the Super NES. I just can't, no matter how hard I try.
For some reason I always found this game to be fascinating. It's all about memorizing quirky enemy behavior... or finding the least dangerous way to get past things and hope nothing unexpected happens.
Imagine if in SMB you've killed Goombas with the same strategy several dozen times, but one day one of those pesky creatures dodges your attack and jumps straight into your face.
The best part is that the NES version wasn't even made by Capcom.
Micronics. Same company also made the NES versions of Athena, 1942, Tiger Heli, Ikari Warriors, Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen, Mottomo Abunai Deka, and others. They almost never put their name on the game (except in Mottomo Abunai Deka), and their games were identified by code signature and the pause sound effect.
Whaaaaaat? Ghosts N Goblins is super easy. Just watch this video:
http://www.youtube.com/watch?v=Kvx3FKHj_x4
cd_vision wrote:
Whaaaaaat? Ghosts N Goblins is super easy.
Any game is super easy to beat on your 7,991st try.
cd_vision wrote:
Whaaaaaat? Ghosts N Goblins is super easy. Just watch this video:
http://www.youtube.com/watch?v=Kvx3FKHj_x4
Well, there is at least one nerd for every game in the world. Even the crappy ones. Plus, this is tool-assisted, so it really doesn't count. =)
I just noticed how much of the music in this game is interrupted by the sound effects. People should never let sound effects interrupt the primary melody like that!
EDIT: Now that I look at it again, this game isn't very well programmed at all. Look at the BAD scrolling artifacts (which look even worse on a black background) on the second level. Also, the sprites seem to constantly get misaligned with the background as the camera moves... it's like they only compute the positions of things every other frame.
tokumaru wrote:
I just noticed how much of the music in this game is interrupted by the sound effects. People should never let sound effects interrupt the primary melody like that!
Super Mario 3 interrupts the primary melody too. I think a lot of games from the NES's commercial era didn't automatically assign square wave sound effects between channels $4000 and $4004 like Tetramino does. Instead, they just hardcoded a channel for each sound effect, and if you wanted to play two sound effects at the same time, they had to be hardcoded for different channels, so one of them was more likely to interrupt the primary melody.
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Now that I look at it again, this game isn't very well programmed at all. Look at the BAD scrolling artifacts (which look even worse on a black background) on the second level. Also, the sprites seem to constantly get misaligned with the background as the camera moves... it's like they only compute the positions of things every other frame.
Running at less than 60 fps was typical of Micronics. But ghost-writer developers like Micronics and TOSE aren't the only guilty parties. Wario Land: Super Mario Land 3 for Game Boy had serious sync problems between sprite scrolling and background scrolling, but nobody noticed it on the Game Boy's motion-blurry screen until Super Game Boy came out.
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Super Mario 3 interrupts the primary melody too.
So does Secret of Mana, even tough the SNES has 2 times more sound channels as the NES.
I guess to have this less noticeable, you must make the sound effects louder than music, and make a system that re-trigger the music notes after the SFX is teminated until some conditions.
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Any game is super easy to beat on your 7,991st try.
Including the later stages of Battletoads ?
An impressive non-tool-assisted speedrun of Ghosts 'n Goblins can be found on speeddemosarchive.com. Be sure to read the author's comments if you watch it, they give an interesting insight into the weird mechanics (and bugs) of the game.
tepples wrote:
Wario Land: Super Mario Land 3 for Game Boy had serious sync problems between sprite scrolling and background scrolling, but nobody noticed it on the Game Boy's motion-blurry screen until Super Game Boy came out.
Heh, I was just playing this game on my SGB to bring back memories and analyze its gameplay/graphics and wondered what the hell was going on.
I think it's kind of neat how that trick where he takes damage to launch himself over the wall, that works in the arcade version too.
I love hard games. I was watching GTs top 10 hardest games list and saw this game and was curious about it. Once you play it enough you learn lots of little tricks that make the game easy especially after you figure out how to kill a red demon correctly the games difficulty level spikes down. Almost every monster in the game has a very predictable pattern that can be countered once you know it. I can't even really look at this game as hard anymore though because after playing it for 2 days non stop I found that it's not actually that hard as most people make it out to be..
Bregalad wrote:
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Any game is super easy to beat on your 7,991st try.
Including the later stages of Battletoads ?
Yes. I can plow through Battletoads like nobody's business. While I can't say I can beat it without dying, I can say I can beat it without ever dropping below 5 lives (except at the start where you start with less than 5).
The difficulty of Battletoads is greatly overrated. There are many much, much harder games out there. Ghosts 'n' Goblins is one of them. Rolling Thunder is another.
Down+A+B when starting the game or continuing: 5 lives instead of 3.
Farthest I ever got in Battletoads was the level with the hypno orb. Although I did manage to get the "no enemies" crash on the rat race level. That pissed me off.
It may be true that the difficulty of turbo tunnel is over rated, but that rat race thing really is impossible. Altough it may be true that a few very skilled people were actually able to pass this without cheating, I just don't trust that you are able to pass this level easily without loosing many lives, there is no use to show off.
Is Rat Race randomized, or is it the same every time?
Not randomized, it's just that you can be so behind in the race that the enemy you race against disappears.
Did ANYONE ever play through the fire zone?
- Probably very few guys... since you can use a warp to skip a few levels... and this one is an example. I played it only completing the Snake Pit level, or else, nope.
Battletoads is one of my favorite games on the NES. That and Ninja Gaiden 1 and 3 are some of my favorites. If you wanna see all the levels in Battletoads, here is a playlist on YouTube of me playing it live from the beginning of the game:
http://www.youtube.com/watch?v=lVhbOBpi ... playnext=1
I did screw up in a couple of spots, but oh well, the game is designed as such where it's hard to do the
exact same thing every time. Not for all levels, but for some parts of levels, that is.
Anyway, it's kinda long, but a good time killer I guess : P
Dwedit wrote:
Down+A+B when starting the game or continuing: 5 lives instead of 3.
I'm well aware of that cheat code. The problem with it is it's cheating. ;P
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I just don't trust that you are able to pass this level easily without loosing many lives, there is no use to show off.
I've gotten through the whole thing without dying many times before (sans the boss -- I always seem to die on him at least once). Yeah it's hard, until you beat it, then it's easy.
Same with Clinger Winger (the hypno orb level). Thought it was impossible first few times I got that far. Then I beat it. Now I can't even remember the last time I died on it.
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Is Rat Race randomized, or is it the same every time?
Same every time.
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Did ANYONE ever play through the fire zone?
I've played through all of it. Fire Zone is one of the harder ones -- notably the part with the fireballs and missiles. Though you can "cheat" to dodge most of the missles (sticking to the very bottom makes you immune to the missles that come in from bottom -- just have to watch out for the ones that come from the ceiling)
Disch wrote:
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Is Rat Race randomized, or is it the same every time?
Same every time.
In that case, people have cleared Through the Fire and Flames on Expert in Guitar Hero III. Is Battletoads harder than that?
The US got the hardest version of Battletoads.
The PAL version just runs slower, so you have more time to react to stuff.
The Japanese version always starts you off with 5 lives, and simplifies some levels (such as the Turbo Tunnel and Elevator Shaft).
Dwedit wrote:
The US got the hardest version of Battletoads..
Wow, that has to be the only time that has ever happened. You've got SMB2 that they released in Japan and they said it was too hard for americans, then they released a super easy version of Final Fantasy IV here and had both that one and a HARD version over there. Well, was Battletoads made in the US?
Rare is in central England.
The 7th Saga was also easier in Japan before Enix USA screwed with the game and made it impossibly hard.
tepples wrote:
Rare is in central England.
Twycross to be exact. (hope I wrote that right)
Dwedit wrote:
Micronics. Same company also made the NES versions of Athena, 1942, Tiger Heli, Ikari Warriors, Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen, Mottomo Abunai Deka, and others. They almost never put their name on the game (except in Mottomo Abunai Deka), and their games were identified by code signature and the pause sound effect.
Did they also make Commando for the NES? Not sure, but I felt it resembled Ikari Warriors a little too much, & they were released by different companies.
Oh no, Bionic Commando is obviously done in house by Capcom. Listen to the sound engine, it's the exact same as Megaman/Megaman 2. The frame rate is also smooth, and there are no load times.
Commando [Wolf of the Battlefield] is not quite as different from
Bionic Commando [Hitler's Revival] as
BreakThru for NES is from BreakThru for Game Boy and Super NES, which is a
SameGame clone, but they are decidedly not the same game.
Apparently not, I looked it up.