I intend to soon share the "Zeed" algorithm I "donated" to Square-Enix for cutting the development time for FFIV:DS by 3 months in the form of an JS/PHP/GD/AJAX-powered version of the dev tool.
You will be able to upload zSNES save-states from Final Fantasy IV Hard-Type (J) / Easy-Type (J) / Easy-Type (U) and be able to use the program to generate the same initial "Voxel" versions of the Dual Screen levels.
This only works for outdoor and indoor levels such as "Castle Baron" and "Castle Damcyan" in which historical accuracy was extremely important. (Most of caves and building interiors were redrafted for the DS version by hand from scratch.)
You will then be able to download the outputted models and their textures as a MilkShape3D ASCII model in the form of a Deflate32 compressed 7zip archive.
You can find some of my old "Zeed Project" website documentation at:
http://zeed.retromachineshop.com/SE/
and..
http://zeed.retromachineshop.com/Zeed/
Peekin of PeekinSoft has donated the use of the BgMapper source code to me for use with the Zeed Project.
When I am finished making the web app version of the Zeed Project it will be hosted at:
http://zeed.retromachineshop.com/
This is a screen shot of what the levels looked like initially with Zeed:
You will be able to upload zSNES save-states from Final Fantasy IV Hard-Type (J) / Easy-Type (J) / Easy-Type (U) and be able to use the program to generate the same initial "Voxel" versions of the Dual Screen levels.
This only works for outdoor and indoor levels such as "Castle Baron" and "Castle Damcyan" in which historical accuracy was extremely important. (Most of caves and building interiors were redrafted for the DS version by hand from scratch.)
You will then be able to download the outputted models and their textures as a MilkShape3D ASCII model in the form of a Deflate32 compressed 7zip archive.
You can find some of my old "Zeed Project" website documentation at:
http://zeed.retromachineshop.com/SE/
and..
http://zeed.retromachineshop.com/Zeed/
Peekin of PeekinSoft has donated the use of the BgMapper source code to me for use with the Zeed Project.
When I am finished making the web app version of the Zeed Project it will be hosted at:
http://zeed.retromachineshop.com/
This is a screen shot of what the levels looked like initially with Zeed: