Jeroen wrote:
Isn't rotation more of a snes thing.
No. Neither the NES PPU nor the Super NES PPU can rotate sprites. You'd store a few pre-rotated animation frames of the paddles, and then you'd swap those in, much like Galaga for NES does with the bugs. You might be thinking of
background rotation, which the Super NES PPU could do. The first version of Nintendo's 2D chipset that could rotate sprites in hardware was the Atlantis chipset in the Game Boy Advance.
Quote:
I've never played balloon fight though. Gameplay vid?
I tube, you tube, we all tube for
YouTube. Anyway, Balloon Fight was Nintendo's clone of Midway's Joust, which is
also on YouTube.