- I've found a japanese project that presents Rockman 7 "ported" to Famicom (NES). Since I couldn't understand the things, here's the link:
http://www12.atwiki.jp/rockman7/pages/1.html
- There's a playable PC demo, but it's very early and barely finished. I wonder if there's a full version avaliable. This project dates 2007.
Why does this sound like "Final Fantasy X (FC)" all over again...
Is this just speculative of what Rockman 7 would look like on a NES, or is this a real project?
Well, I remember seeing a chinese pirate cartridge where the title says "Rockman 7", the picture is from Mega Man X, and the actual game is Mega Man 6. Well, dummy chinese people.
Anyway, yeah this looks very similar to the Final Fantasy X hoax. However, I've found a real NES demo which display 16x16 sprites of Final Fantasy X's characters once, but the project don't seem to have gone very far...
Dwedit wrote:
Why does this sound like "Final Fantasy X (FC)" all over again...
Is this just speculative of what Rockman 7 would look like on a NES, or is this a real project?
- Hoax? Not really, just incomplete, but everything is there, even a playable PC demo as I said. Well, at least, there's the FULL soundtrack for download. The SuperNES music played in the 2A03 hardware. Look at
Rockman Perfect Memories site.
This Rockman 7 is for real, though I don't believe it is finished. But it's a PC game with a NES style to it. But it by no means is actually for NES and I highly doubt it ever would be. Someone showed me this project earlier and I played it briefly and spotted several things they did that the NES can't.
Well, that other Final Fantasy game was also real, and tried to look like a NES game for the most part. For me, the fact that they are for the PC makes them completely uninteresting. Anyone can do anything with a PC.
tokumaru wrote:
For me, the fact that they are for the PC makes them completely uninteresting.
Let's consider another scenario: A homebrew game is developed with accurate emulators (nintendulator/nestopia) and occasionally tested successfully on an NES, but is it not available for purchase as an NES Game Pak, nor is the NES PowerPak in stock. Does the fact that the primary audience is emulator users make it as uninteresting as a pure-PC game?
Would a GBA game be less interesting than an NES game?
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Anyone can do anything with a PC.
Except have more than one player control a character. If shared-screen multiplayer on a PC is so easy, then why can't the major PC game developers figure it out? Why can't PC games other than Lego Star Wars and Serious Sam read more than one gamepad connected to a single PC?
tepples wrote:
consider another scenario
tepples wrote:
Except
Ah, good old tepples, always looking for exceptions... =)
In my defense, I said it was uninteresting
for me, from a developer point of view. As in "I don't consider it an interesting programming project". For most players it won't matter.
Honnestly I'd found it interesting even if it's for PC, as it's a fun NES-tribute, that is as soon as the developpers don't claim for it to be on the NES.
The site is in chinese, so even if my computer somehow manage to show chinese characters (I don't know how he got them) I can't make any sense of it, so I couldn't download any demo nor soundtrack.
But yeah, I've donloaded a lot of NSFs that reproduce the music of more recent games (sometimes using other chips like FDS or Namco), and it's quite interesting. Even if most of the people who did it did it for fun and not to actually use it in a NES game, I still find it insteresting and fun.
EDIT : Oh yeah I was able to do more browsing on the site depsite the chinese. And yeah there is kinda interesting stuff, and music, and big sprites remade for inferior NES hardware. This looks much more serious than the FFX hoax.
tokumaru wrote:
tepples wrote:
consider another scenario
tepples wrote:
Except
Ah, good old tepples, always looking for exceptions... =)
I don't have to look for exceptions. Exceptions find me when the interpreter prints a traceback.
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In my defense, I said it was uninteresting for me, from a developer point of view.
Oh, OK. Exception caught and handled. That works.
Bregalad wrote:
The site is in chinese
Japanese, actually.
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so even if my computer somehow manage to show chinese characters
Are you getting squares in place of the characters? If you're using XP, you can pick "Regional and Language Options" from the control panel, go to the "Languages" tab and select "Instal files for East Asian languages". You'll need your Windows CD. When it's done you'll be able to read (uh, I mean... "see") japanese, chinese, korean, and god knows what else.
After you installed the files, you can also include japanese as an input language in your computer, so you can directly write katakana, hiragana and kanji. I don't know if it's as easy with the other languages.
Even though I know a little japanese, I still can't figure out where to view this. But yeah, I think if you're going to do a "NES port", make sure it can work on the NES. That's just my opinion.
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Are you getting squares in place of the characters? If you're using XP, you can pick "Regional and Language Options" from the control panel, go to the "Languages" tab and select "Instal files for East Asian languages". You'll need your Windows CD. When it's done you'll be able to read (uh, I mean... "see") japanese, chinese, korean, and god knows what else.
No I'm actually seeing the characters and I trough it would be chinese becuase it does look a bit different (more complex) than characters in japanese games but I may be wrong.
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Even though I know a little japanese, I still can't figure out where to view this. But yeah, I think if you're going to do a "NES port", make sure it can work on the NES. That's just my opinion.
Of course, but they as long as they don't claim it to be a NES port but a NES-like port, then I see no problem of it to be for PC. I remember playing a small NES-like Mega Man minigame for the PC, and it was fun.
Bregalad wrote:
I trough it would be chinese becuase it does look a bit different (more complex) than characters in japanese games
Japanese uses a mix of complex (stolen from the chinese) and simple (like the ones in NES games) characters. Chinese only uses the complex ones. The reason why (most) NES games have only the simple characters (hiragana and/or katakana) is because there is only a small portion of them when compared to the complex ones (kanji). Since everything that can be written in kanji can be written with the smaller alphabets, there is no need to waste a shitload of tiles in kanji. Most games even use hiragana or katakana, not both, just to save more tiles.
IIRC, all chinese games that make heavy use of text must use CHR-RAM, because there is no way to have all the symbols loaded at a time, so they have to be copied from ROM as necessary.
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I remember playing a small NES-like Mega Man minigame for the PC, and it was fun.
Fun? Maybe. Interesting programming achievement? Probably not. Now, if this game was programmed, say, in JavaScript to be run inside a browser window, then it'd be an interesting achievement. I've never seen an interesting platformer (well) made like that.
That's one of the really annoying parts of learning japanese: you have to learn all the kanji. Playing NES games doesn't require you to know them, most of the time, but a lot of SNES games, especially RPGs, are loaded with kanji.
A NES-like game is not as impressive as a NES game, because PCs nowadays run at like the GHz level, and you could probably do several frames worth of calculations in the time it'd take the NES to do just one.
tokumaru wrote:
Fun? Maybe. Interesting programming achievement? Probably not. Now, if this game was programmed, say, in JavaScript to be run inside a browser window, then it'd be an interesting achievement. I've never seen an interesting platformer (well) made like that.
- Aren't you being annoying? A NES emulator is a PC program, so what's the big deal with a NES game simulator? Well, perhaps you don't play emulators, but come on...
Fx3 wrote:
A NES emulator is a PC program, so what's the big deal with a NES game simulator?
A NES emulator should correctly emulate the NES, while a program that's a game simulator can cheat and bend the rules to make faster execution and better graphics. There's a difference. And a game simulator most likely doesn't use 6502 instructions for the program.
Celius wrote:
Fx3 wrote:
A NES emulator is a PC program, so what's the big deal with a NES game simulator?
A NES emulator should correctly emulate the NES, while a program that's a game simulator can cheat and bend the rules to make faster execution and better graphics. There's a difference. And a game simulator most likely doesn't use 6502 instructions for the program.
NES emulators can cheat too PLUS faster execution AND better graphics!
The more accurate emulators seem to emulate the NES's limits pretty well.
And I suppose I'm focusing more on the game, and not the emulator. A game simulator is probably not written with 6502, while a real NES game is written with 6502. True, NES emulators are written in a fast language, but they run 6502 code similar to how the NES handles it: not very quickly. And NES programmers have to come up with routines that take several scanlines to even multiply or divide (Don't kill me Bregalad, I agree that multiplying/dividing isn't really hard, but it does take much longer than it should), while on a high level programming language, which is most likely what the game simulator was written in, it doesn't take several scanlines to do anything like that.