I noticed, while watching videos of events that The Cowlitz Gamers' 2nd Advdenture was being demoed at, that our game was almost always just sitting on the Game Over screen. Game Over screen was inevitable (due to running out of lives via timer) but required a button press to exit, meaning the game would just there after someone would leave.
Having a timer on every screen and a demonstration mode could have prevented that.
If we were looking into developing games (or versions of games) intended for such public display (either through original hardware or mame cabinet, etc), what else would need to be taken into consideration?
Having a timer on every screen and a demonstration mode could have prevented that.
If we were looking into developing games (or versions of games) intended for such public display (either through original hardware or mame cabinet, etc), what else would need to be taken into consideration?