People were talking about Grandtheftendo on the old boards... and I recently went back to the page (http://www.grandtheftendo.com) to check it out after hearing a rumor about it. -- and apparently the rumor appears to be true.
From the FAQ:
Am I the only one that's disgusted by this? What's the point of making an "NES game" if it uses a fake mapper (and thus won't run on a real NES). I mean I could just as easily write a new bogus mapper to add a million extra sound channels, allow for more color depth, and more silly abilities to make my game awesome -- but that defeats the whole point of working on the NES.
I mean if he was really that concerned about graphics... why didn't he choose a more powerful system? (SNES maybe?)
Unless he's actually planning on building the hardware for this new mapper --- but I find that a little hard to swallow
From the FAQ:
Quote:
What mapper hardware does GTN use?
GTN currently uses the Nintendo MMC5 mapper chip. However, to make the game is the best it can be, when it is complete, I plan on converting it to use a custom mapper. The main purpose of the new mapper will be to provide better CHR ROM bank switching for more graphical detail and animation.
If GTN uses a custom mapper, will it still run on emulators?
In the case that GTN is modified to use a custom mapper, I will write mapper plugins for a few of the main emulators and release the source code. With the code, anyone with the skill will be able to add the mapper support to the rest of the emulators.
GTN currently uses the Nintendo MMC5 mapper chip. However, to make the game is the best it can be, when it is complete, I plan on converting it to use a custom mapper. The main purpose of the new mapper will be to provide better CHR ROM bank switching for more graphical detail and animation.
If GTN uses a custom mapper, will it still run on emulators?
In the case that GTN is modified to use a custom mapper, I will write mapper plugins for a few of the main emulators and release the source code. With the code, anyone with the skill will be able to add the mapper support to the rest of the emulators.
Am I the only one that's disgusted by this? What's the point of making an "NES game" if it uses a fake mapper (and thus won't run on a real NES). I mean I could just as easily write a new bogus mapper to add a million extra sound channels, allow for more color depth, and more silly abilities to make my game awesome -- but that defeats the whole point of working on the NES.
I mean if he was really that concerned about graphics... why didn't he choose a more powerful system? (SNES maybe?)
Unless he's actually planning on building the hardware for this new mapper --- but I find that a little hard to swallow