how do you play super gameboy 1 and 2 on zsnes?
You can't. The Gameboy hardware is inside the cartridge, it just uses the SNES for video, controller, and sound pass-through. Gameboy emulators should have a Super Gameboy mode.
but they don't support special modes like sgb sound or attraction mode. is there a way to emulate those?is there a program that pathches a sgb rom 1 or 2 to gb rom? for play on a snes emulator.
I don't think there is. I've only heard of one game that did anything interesting with the SGB, and that was Space Invaders I think. I have an SGB (the first type), the extra stuff in there was kinda neat, but I doubt it's compelling enough for someone to mess with emulating (yet).
hmm. What is attraction mode? Tetris Dx Displays a diffrent boarder on sgb2
that can be seeb on 1 with a game genie.Arran Spelling Died.(I don't know why i posted that)
The way to correctly emulate a Super Game Boy:
- Start with a Game Boy emulator and a Super NES emulator.
- Separate each emulator's backend (which takes a ROM image and a key state and produces video and audio) from its frontend (which relays these to and from the operating system).
- Have the Super NES backend act as a frontend to the Game Boy backend when the Super Game Boy ROM is run.
i don't know how to do that.
Memblers wrote:
I don't think there is. I've only heard of one game that did anything interesting with the SGB, and that was Space Invaders I think. I have an SGB (the first type), the extra stuff in there was kinda neat, but I doubt it's compelling enough for someone to mess with emulating (yet).
Actually there were several other games that used SNES hardware such as the second controller port for 2-player on one screen and even the multitap! Complete SNES emulation will eventually have to emulate the SGB, just as it will need to emulate all other special carts: DSP1, SDD1, etc.
maybe on the next release of zsnes?
Good Gameboy emulators (such as VisualBoy Advance) emulate the SGB a bit better than SNES emus do. Start looking there instead.
do they support sgb features like sound ect, ect?
I want an emulator that can correctly handle the Super Game Boy version of Space Invaders in both GB and "arcade" (Super NES native) modes.
AFAIK, SNES emulators do not support the SGB, and Game Boy emulators only support some of the SGB features, typically just the borders. By the way, section 6 of this document lists several games with extensive SGB enhancements:
http://www.gamersgraveyard.com/reposito ... sgbfaq.txt
The sad thing is that these enhancements were not included in the GBC, GBA, or GB Player. So most people don't realize that some "classic" GB games actually don't look or sound their best good on a GBA or Game Cube.
Quoting from your SGB faq :
Quote:
[14] ARE SUPER GAME BOY GAMES COMPATIBLE WITH THE SUPER GAME BOY?
Rather crazy isn't it ?
seems like a trick question. I think they meant sgb2
Jagasian wrote:
The sad thing is that these enhancements were not included in the GBC, GBA, or GB Player.
But why are people always surprised by this? The SGB-enhanced features needed the SNES and SNES CPU to use them. You can't play an enhanced Space Invaders without a 65816 doing the work.
sgb can be emulated on zsnes. right?
if so would it work properly?
The only way that ZSNES could emulate a Super Game Boy is if it were joined at the hip with a Game Boy emulator.
do mean mixed with zsnes? I think it patching a super gameboy rom with
a gameboy rom might work if you had the correct program which also works eith super gameboy 2 would do the job.
No, that would not work. A Super GameBoy is a Gameboy system (with CPU and RAM) crammed into a cartridge. No current SNES emulator has SGB emulation, as they would have to emulate the GB-Z80 as well as the GB hardware on top of the SNES hardware.
Just forget about it. You could suggest it to emu authors, but you'll never "hack together" a working SNES+GB emu by yourself.
I guess your right But, is there anyone to contact for this?
nensondubois wrote:
But, is there anyone to contact for this?
Possibly the best way to do this is to learn the C programming language yourself. Then you can take Snes9x and join it to VisualBoyAdvance.
I never thought of that but, How do I join them?
Once you learn C, and you read the code for the Super FX, SA-1, and C4, you will learn how the emulated Super NES coprocessors send data to the PC, and you will be able to convert the backend of VBA into such a coprocessor.
Now, C and C++ are diffrent right?
C++ is mostly a superset of C. How much skill would you say you have in C or in C++? Do you have a web site listing some of your past projects?
I used to but it was constntly being spamed. Now I need to find a good name for mine and it'll take a while to start it because i'm very busy for that kind of stuff.
nensondubois wrote:
I used to but it was constntly being spamed. Now I need to find a good name for mine and it'll take a while to start it because i'm very busy for that kind of stuff.
How exactly does a
website get spammed? Even if you're using something like LiveJournal or MySpace, you should be able to disallow other users from posting (spam) comments.
It sounds more like you're just making up excuses.
It was being spamed by pop-ups like hell. So I discontinued my website. Unfortunately some of my work was deleted. But I still continue my projects.
ccovell wrote:
You could suggest it to emu authors, but you'll never "hack together" a working SNES+GB emu by yourself.
In other words, it is possible to emulate a SGB well enough to get SNES-requiring features working, but it's not a simple "hack job" or "backend-to-frontend"; you have to emulate most of the SGB's innards together with the SNES and GB cores. There's only so much HLE you can do before you have to do LLE.
It may take time for the "backend process" because of the way it's done.